diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/CraftingManager.java b/src/main/java/StevenDimDoors/mod_pocketDim/CraftingManager.java index 086054a..24e58df 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/CraftingManager.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/CraftingManager.java @@ -9,89 +9,82 @@ import static StevenDimDoors.mod_pocketDim.mod_pocketDim.*; public class CraftingManager { - + private CraftingManager() { } + public static void registerRecipes(DDProperties properties) - { - if (properties.CraftingDimensionalDoorAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemDimensionalDoor, 1), new Object[] - { - " ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron - }); - } - if(properties.CraftingUnstableDoorAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemUnstableDoor, 1), new Object[] - { - " ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', mod_pocketDim.itemDimensionalDoor - }); - } - if(properties.CraftingWarpDoorAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemWarpDoor, 1), new Object[] - { - " ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorWood - }); - } - if(properties.CraftingTransTrapdoorAllowed) - { - GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[] - { - " y ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor - }); - } - if(properties.CraftingRiftSignatureAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemRiftSignature, 1), new Object[] - { - " y ", "yxy", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotIron - }); - } - - if(properties.CraftingRiftRemoverAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[] - { - "yyy", "yxy", "yyy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotGold - }); - } - - if (properties.CraftingRiftBladeAllowed) - { - GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[] - { - " x ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.blazeRod - }); - } - + { if (properties.CraftingStableFabricAllowed) { - GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1), new Object[] - { - "yyy", "yxy", "yyy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread - }); + switch (properties.WorldThreadRequirementLevel) + { + case 1: + GameRegistry.addShapelessRecipe(new ItemStack(itemStableFabric, 1), + Item.enderPearl, mod_pocketDim.itemWorldThread); + break; + case 2: + GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1), + "yxy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread); + break; + case 3: + GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1), + " y ", "yxy", " y ", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread); + break; + default: + GameRegistry.addRecipe(new ItemStack(itemStableFabric, 1), + "yyy", "yxy", "yyy", 'x', Item.enderPearl, 'y', mod_pocketDim.itemWorldThread); + break; + } } + if (properties.CraftingDimensionalDoorAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemDimensionalDoor, 1), + "yxy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron); + } + if (properties.CraftingUnstableDoorAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemUnstableDoor, 1), + "yxy", 'x', Item.eyeOfEnder, 'y', mod_pocketDim.itemDimensionalDoor); + } + if (properties.CraftingWarpDoorAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemWarpDoor, 1), + "yxy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorWood); + } + if (properties.CraftingTransTrapdoorAllowed) + { + GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), + "y", "x", "y", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor); + } + if (properties.CraftingRiftSignatureAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemRiftSignature, 1), + " y ", "yxy", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotIron); + } + if (properties.CraftingRiftRemoverAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), + "yyy", "yxy", "yyy", 'x', mod_pocketDim.itemStableFabric, 'y', Item.ingotGold); + } + if (properties.CraftingRiftBladeAllowed) + { + GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), + "x", "x", "y", 'x', mod_pocketDim.itemStableFabric, 'y', Item.blazeRod); + } if (properties.CraftingStabilizedRiftSignatureAllowed) { - GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemStabilizedLinkSignature,1), new Object[] - { - " y ", "yxy", " y ", 'x', mod_pocketDim.itemRiftSignature, 'y', mod_pocketDim.itemStableFabric - }); + GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemStabilizedLinkSignature,1), + " y ", "yxy", " y ", 'x', mod_pocketDim.itemRiftSignature, 'y', mod_pocketDim.itemStableFabric); } if (properties.CraftingGoldenDimensionalDoorAllowed) { - GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDimensionalDoor,1), new Object[] - { - " ", "xyx", " ", 'x', mod_pocketDim.itemGoldenDoor, 'y', Item.eyeOfEnder - }); + GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDimensionalDoor,1), + "yxy", 'x', mod_pocketDim.itemGoldenDoor, 'y', mod_pocketDim.itemStableFabric); } if (properties.CraftingGoldenDoorAllowed) { - GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDoor, 1), new Object[] - { - "yy ", "yy ", "yy ", 'y', Item.ingotGold - }); + GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDoor, 1), + "yy", "yy", "yy", 'y', Item.ingotGold); } } diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/config/DDProperties.java b/src/main/java/StevenDimDoors/mod_pocketDim/config/DDProperties.java index 18378df..67b1b11 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/config/DDProperties.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/config/DDProperties.java @@ -108,6 +108,7 @@ public class DDProperties public final int FortressGatewayGenerationChance; public final int MonolithSpawningChance; public final int LimboReturnRange; + public final int WorldThreadRequirementLevel; public final String CustomSchematicDirectory; @@ -144,6 +145,10 @@ public class DDProperties CraftingGoldenDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Door", true).getBoolean(true); CraftingGoldenDimensionalDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Golden Dimensional Door", true).getBoolean(true); + WorldThreadRequirementLevel = config.get(CATEGORY_CRAFTING, "World Thread Requirement Level", 4, + "Controls the amount of World Thread needed to craft Stable Fabric. The number must be an " + + "integer from 1 to 4. The levels change the recipe to use 1, 2, 4, or 8 threads, respectively. The default level is 4.").getInt(); + RiftBladeLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Blade Loot", true).getBoolean(true); FabricOfRealityLootEnabled = config.get(CATEGORY_LOOT, "Enable Fabric of Reality Loot", true).getBoolean(true); WorldThreadLootEnabled = config.get(CATEGORY_LOOT, "Enable World Thread Loot", true).getBoolean(true);