more stuffs
Lock render is still wip, as are most things. That said, I can render monolith eyes anywhere now.
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@@ -39,7 +39,7 @@ public class RenderRift extends TileEntitySpecialRenderer
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GL11.glColor4f(.2F, .2F, .2F, 1F);
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GL11.glEnable(GL_BLEND);
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glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
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glBlendFunc(GL11.GL_SRC_ALPHA_SATURATE,GL_ONE_MINUS_DST_COLOR);
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/**
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* just draws the verticies
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