more stuffs
Lock render is still wip, as are most things. That said, I can render monolith eyes anywhere now.
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@@ -1,15 +1,21 @@
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package StevenDimDoors.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.config.DDProperties;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.items.ItemDDKey;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import cpw.mods.fml.common.ICraftingHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import static StevenDimDoors.mod_pocketDim.mod_pocketDim.*;
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public class CraftingManager
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public class CraftingManager implements ICraftingHandler
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{
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private CraftingManager() { }
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CraftingManager() { }
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public static void registerRecipes(DDProperties properties)
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{
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@@ -86,6 +92,55 @@ public class CraftingManager
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldenDoor, 1),
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"yy", "yy", "yy", 'y', Item.ingotGold);
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}
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if (properties.CraftingDDKeysAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemDDKey, 1),
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" x ", " x ", "yzy", 'y', Item.ingotGold, 'x', Item.ingotIron, 'z', mod_pocketDim.itemStableFabric);
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GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemDDKey, 1),
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"z", "z", 'z', mod_pocketDim.itemDDKey);
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}
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}
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@Override
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public void onCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix)
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{
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if(item.getItem() instanceof ItemDDKey)
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{
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ItemDDKey keyItem = (ItemDDKey) item.getItem();
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ItemStack topKey = null;
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ItemStack bottomKey = null;
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int topKeySlot = 0;
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for(int i = 0; i<craftMatrix.getSizeInventory();i++)
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{
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ItemStack slot = craftMatrix.getStackInSlot(i);
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if(slot!=null)
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{
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if(topKey==null)
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{
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topKey = slot;
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topKeySlot = i;
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}
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else
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{
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bottomKey = slot;
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break;
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}
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}
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}
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keyItem.addDoorToKey(topKey, bottomKey);
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item.setTagCompound(bottomKey.getTagCompound());
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player.inventory.addItemStackToInventory(topKey);
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}
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}
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@Override
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public void onSmelting(EntityPlayer player, ItemStack item)
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{
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// TODO Auto-generated method stub
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}
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}
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