Partially Overhauled Commands

Partially overhauled our command classes. Added DDCommandBase - it
extends CommandBase and acts as a new base class for our commands. It
removes a little redundancy in our code and provides increased
convenience. Removed the static fields for our commands in
mod_pocketDim. There was no point in keeping them when nothing was using
them. Changed in-game command names to be shorter yet relevant.
Converted all commands to singletons so proper instances can be
retrieved if necessary. Migrated some of the custom dungeon start/ending
logic to DungeonHelper and made customDungeonStatus private. Except for
data objects, we shouldn't be exposing state variables like that without
any kind of checks. I've rewritten the code in some commands but it's
been quite tiring. Still need to fix up lots of things.
This commit is contained in:
SenseiKiwi
2013-06-18 10:23:31 -04:00
parent 45e039573b
commit ecaa90a438
12 changed files with 365 additions and 487 deletions

View File

@@ -1,62 +1,40 @@
package StevenDimDoors.mod_pocketDim.commands;
import java.util.ArrayList;
import cpw.mods.fml.common.FMLCommonHandler;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DimData;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
import net.minecraft.block.Block;
import net.minecraft.command.CommandBase;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandStartDungeonCreation extends CommandBase
public class CommandStartDungeonCreation extends DDCommandBase
{
public CommandStartDungeonCreation()
private static CommandStartDungeonCreation instance = null;
private CommandStartDungeonCreation()
{
if (properties == null)
properties = DDProperties.instance();
super("dd-create");
}
private static DDProperties properties = null;
public String getCommandName()//the name of our command
public static CommandStartDungeonCreation instance()
{
return "dimdoors-startDungeonCreation";
if (instance == null)
instance = new CommandStartDungeonCreation();
return instance;
}
@Override
public void processCommand(ICommandSender var1, String[] var2)
protected void processCommand(EntityPlayer sender, String[] command)
{
EntityPlayer player = this.getCommandSenderAsPlayer(var1);
int x = (int) player.posX;
int y = (int) player.posY;
int z = (int) player.posZ;
if(!player.worldObj.isRemote)
if (!sender.worldObj.isRemote)
{
LinkData link = new LinkData(player.worldObj.provider.dimensionId, 0, x, y+1, z, x, y+1, z, true, 3);
link = dimHelper.instance.createPocket(link,true, false);
//Place a door leading to a pocket dimension where the player is standing.
//The pocket dimension will be serve as a room for the player to build a dungeon.
int x = (int) sender.posX;
int y = (int) sender.posY;
int z = (int) sender.posZ;
LinkData link = DungeonHelper.instance().createCustomDungeonDoor(sender.worldObj, x, y, z);
itemDimDoor.placeDoorBlock(player.worldObj, x, y, z, 3, Block.blocksList[properties.WarpDoorID]);
// dimHelper.instance.teleportToPocket(player.worldObj, link, player);
DungeonHelper.instance().customDungeonStatus.put(link.destDimID, dimHelper.instance.getLinkDataFromCoords(link.destXCoord, link.destYCoord, link.destZCoord, link.destDimID));
this.getCommandSenderAsPlayer(var1).sendChatToPlayer("DimID = "+ link.destDimID);
//Notify the player
sender.sendChatToPlayer("Created a door to a pocket dimension (ID = " + link.destDimID + "). Please build your dungeon there.");
}
}
}