Reorganized and Renamed Classes

Moved tile entity classes to a separate package. Renamed some block
classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor).
Moved TransientDoor to the blocks package. Cleaned up a little bit of
the code and automatically updated references to the classes that were
modified.
This commit is contained in:
SenseiKiwi
2013-08-31 16:43:18 -04:00
parent 4b5870339b
commit ea1fc5f4c0
18 changed files with 48 additions and 171 deletions

View File

@@ -0,0 +1,70 @@
package StevenDimDoors.mod_pocketDim.tileentities;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
public class TileEntityDimDoor extends TileEntity
{
public boolean openOrClosed;
public int orientation;
public boolean hasExit;
public boolean isDungeonChainLink;
public boolean canUpdate()
{
return false;
}
public void updateEntity()
{
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
int i = nbt.getInteger(("Size"));
try
{
this.openOrClosed = nbt.getBoolean("openOrClosed");
this.orientation = nbt.getInteger("orientation");
this.hasExit = nbt.getBoolean("hasExit");
this.isDungeonChainLink = nbt.getBoolean("isDungeonChainLink");
}
catch (Exception e)
{
}
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
int i = 0;
super.writeToNBT(nbt);
nbt.setBoolean("openOrClosed", this.openOrClosed);
nbt.setBoolean("hasExit", this.hasExit);
nbt.setInteger("orientation", this.orientation);
nbt.setBoolean("isDungeonChainLink", isDungeonChainLink);
}
}