Reorganized and Renamed Classes
Moved tile entity classes to a separate package. Renamed some block classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor). Moved TransientDoor to the blocks package. Cleaned up a little bit of the code and automatically updated references to the classes that were modified.
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@@ -16,9 +16,9 @@ import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
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import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
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import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
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import StevenDimDoors.mod_pocketDimClient.RiftFX;
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