Fixed some keyhole texture case sensitivity thing- also let's not use the

build output resources folder as a dumping ground for textures, thanks.
This commit is contained in:
CannibalVox
2015-03-10 09:39:14 -05:00
parent 8073ee6a32
commit e5af4f5964
8 changed files with 4 additions and 4 deletions

View File

@@ -49,8 +49,8 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
{
private FloatBuffer buffer = GLAllocation.createDirectFloatBuffer(16);
private ResourceLocation warpPath= new ResourceLocation(mod_pocketDim.modid + ":textures/other/WARP.png");
private ResourceLocation keyPath= new ResourceLocation(mod_pocketDim.modid + ":textures/other/Keyhole.png");
private ResourceLocation KeyholeLight= new ResourceLocation(mod_pocketDim.modid + ":textures/other/KeyholeLight.png");
private ResourceLocation keyPath= new ResourceLocation(mod_pocketDim.modid + ":textures/other/keyhole.png");
private ResourceLocation KeyholeLight= new ResourceLocation(mod_pocketDim.modid + ":textures/other/keyholeLight.png");
private ResourceLocation keyOutline= new ResourceLocation(mod_pocketDim.modid + ":textures/other/keyOutline.png");
private ResourceLocation keyOutlineLight= new ResourceLocation(mod_pocketDim.modid + ":textures/other/keyOutlineLight.png");

View File

@@ -2,7 +2,7 @@ itemGroup.dimDoorsCreativeTab=Dimensional Doors Items
tile.doorGold.name=Golden Door
tile.transientDoor.name=Transient Door
tile.dimDoorGold.name=Golden Dimensional Door
tile.quartzDoor.name=Quartz Door
tile.doorQuartz.name=Quartz Door
tile.dimDoorPersonal.name=Personal Dimensional Door
tile.blockDimWall.name=Fabric of Reality
tile.blockAlteredWall.name=Altered Fabric

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