diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java b/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java index 8f74b47..b259375 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java @@ -131,7 +131,7 @@ public class MobMonolith extends EntityFlying implements IMob public void onEntityUpdate() { // Remove this Monolith if it's not in Limbo or in a pocket dimension - if (!(this.worldObj.provider instanceof LimboProvider || this.worldObj.provider instanceof PocketProvider)) + if (!(this.worldObj.provider.dimensionId == properties.LimboDimensionID|| this.worldObj.provider instanceof PocketProvider)) { this.setDead(); super.onEntityUpdate(); @@ -191,12 +191,12 @@ public class MobMonolith extends EntityFlying implements IMob // Rapidly increase the aggro level if this Monolith can see the player if (visibility) { - if (this.worldObj.provider instanceof LimboProvider) + if (this.worldObj.provider.dimensionId == properties.LimboDimensionID) { if (isDangerous()) aggro++; else - aggro += 18; + aggro += 36; } else { @@ -206,16 +206,16 @@ public class MobMonolith extends EntityFlying implements IMob } else { - if (aggro > aggroCap) - { - // Decrease aggro over time - aggro--; - } - else if (player != null && (aggro < aggroCap)) - { - // Increase aggro if a player is within range and aggro < aggroCap - aggro++; - } + if (isDangerous()) { + if (aggro > aggroCap) { + // Decrease aggro over time + aggro--; + } else if (player != null && (aggro < aggroCap)) { + // Increase aggro if a player is within range and aggro < aggroCap + aggro++; + } + } else + aggro -= 3; } // Clamp the aggro level int maxAggro = isDangerous()?MAX_AGGRO:180; @@ -244,7 +244,7 @@ public class MobMonolith extends EntityFlying implements IMob float aggroPercent = this.getAggroProgress(); if (this.soundTime <= 0) { - this.playSound(mod_pocketDim.modid + ":monk", 1F, 1F); + this.playSound(mod_pocketDim.modid + ":monk", 1F, 1F); this.soundTime = 100; } if ((aggroPercent > 0.70) && this.soundTime < 100)