Renamed TileEntityDimHatch

Renamed TileEntityDimHatch to TileEntityTransTrapdoor. That matches the
name of the item we use in other parts of DD's code.
This commit is contained in:
SenseiKiwi
2013-09-08 15:31:17 -04:00
5 changed files with 410 additions and 0 deletions

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@@ -3,6 +3,7 @@ import net.minecraft.src.ModLoader;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
@@ -15,6 +16,7 @@ public class ClientProxy extends CommonProxy
{
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTransTrapdoor.class, new RenderDimTrapDoor());
//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());