Renamed TileEntityDimHatch
Renamed TileEntityDimHatch to TileEntityTransTrapdoor. That matches the name of the item we use in other parts of DD's code.
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@@ -38,6 +38,7 @@ import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
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@@ -228,6 +229,7 @@ public class mod_pocketDim
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GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
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GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
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GameRegistry.registerTileEntity(TileEntityTransTrapdoor.class, "TileEntityDimHatch");
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EntityRegistry.registerModEntity(MobMonolith.class, "Monolith", properties.MonolithEntityID, this, 70, 1, true);
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EntityList.IDtoClassMapping.put(properties.MonolithEntityID, MobMonolith.class);
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