Fixed rift rotation bug & added teleport command

Moved the selection of the dungeon to when the player first enters the
door, not when the rift is created.
This commit is contained in:
StevenRS11
2013-07-30 17:56:59 -04:00
parent 0edbf1f14d
commit d747c96c08
3 changed files with 107 additions and 20 deletions

View File

@@ -32,6 +32,7 @@ import StevenDimDoors.mod_pocketDim.commands.CommandExportDungeon;
import StevenDimDoors.mod_pocketDim.commands.CommandPrintDimensionData;
import StevenDimDoors.mod_pocketDim.commands.CommandPruneDimensions;
import StevenDimDoors.mod_pocketDim.commands.CommandResetDungeons;
import StevenDimDoors.mod_pocketDim.commands.CommandTeleportPlayer;
import StevenDimDoors.mod_pocketDim.helpers.BlockRotationHelper;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
@@ -442,6 +443,7 @@ public class mod_pocketDim
CommandPrintDimensionData.instance().register(event);
CommandPruneDimensions.instance().register(event);
CommandCreatePocket.instance().register(event);
CommandTeleportPlayer.instance().register(event);
dimHelper.instance.load();
if(!dimHelper.dimList.containsKey(properties.LimboDimensionID))