From d2da74ea760252fe0ee61ba7dbe9e7b9f8cad19c Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Mon, 30 Dec 2013 00:25:08 -0400 Subject: [PATCH] Minor Change Adjusted the size of mazes slightly to reign in huge rooms. If the problem persists, we can consider other options such as dropping dungeon sizes a little more, increasing the number of splits, or biasing the split plane selection toward the middle of the range. --- src/main/java/StevenDimDoors/experimental/MazeDesigner.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/StevenDimDoors/experimental/MazeDesigner.java b/src/main/java/StevenDimDoors/experimental/MazeDesigner.java index d74db28..6bc128e 100644 --- a/src/main/java/StevenDimDoors/experimental/MazeDesigner.java +++ b/src/main/java/StevenDimDoors/experimental/MazeDesigner.java @@ -13,8 +13,8 @@ import StevenDimDoors.mod_pocketDim.Point3D; public class MazeDesigner { - private static final int MAZE_WIDTH = 40; - private static final int MAZE_LENGTH = 40; + private static final int MAZE_WIDTH = 34; + private static final int MAZE_LENGTH = 34; private static final int MAZE_HEIGHT = 20; private static final int MIN_HEIGHT = 4; private static final int MIN_SIDE = 3;