From d046bd88ead4136fb3354541e9d6f02ce79c0add Mon Sep 17 00:00:00 2001 From: StevenRS11 Date: Tue, 1 Oct 2013 16:36:34 -0400 Subject: [PATCH] Tweaked how dungeons skip around Dungeons send the player consistently in the direction they *face* now. Allows for better travel using them, and also ensures that if they die, they will be farther away. --- StevenDimDoors/mod_pocketDim/world/PocketBuilder.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java b/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java index 1a519f3..2a4056f 100644 --- a/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java +++ b/StevenDimDoors/mod_pocketDim/world/PocketBuilder.java @@ -117,7 +117,7 @@ public class PocketBuilder private static Point3D calculateNoisyDestination(Point4D source, NewDimData dimension, DungeonData dungeon, int orientation) { int depth = NewDimData.calculatePackDepth(dimension.parent(), dungeon); - int forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth); + int forwardNoise = MathHelper.getRandomIntegerInRange(random, 10 * depth, 130 * depth); int sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth); //Rotate the link destination noise to point in the same direction as the door exit