fixed rift sig shine issue- moved to NBT data
fixed NEI bug Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -2,6 +2,7 @@ package StevenDimDoors.mod_pocketDim;
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import java.util.ArrayList;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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@@ -55,7 +56,7 @@ public class mod_pocketDim
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{
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public static final String version = "1.5.1R1.3.3B2";
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public static final String version = "1.5.1R1.3.3RC2";
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public static final String modid = "DimensionalDoors";
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//need to clean up
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@@ -65,6 +66,7 @@ public class mod_pocketDim
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@Instance("PocketDimensions")
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public static mod_pocketDim instance = new mod_pocketDim();
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public static SchematicLoader loader = new SchematicLoader();
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public static pocketTeleporter teleporter = new pocketTeleporter();
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public static final ICommand removeRiftsCommand = new CommandDeleteRifts();
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public static final ICommand pruneDimsCommand = new CommandPruneDims();
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@@ -129,7 +131,7 @@ public class mod_pocketDim
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public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
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public static ArrayList<EntityItem> limboSpawnInventory=new ArrayList<EntityItem>();
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public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory=new HashMap<String,ArrayList<EntityItem>>();
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public static ArrayList blocksImmuneToRift= new ArrayList();
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public static ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
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