Fixed dungeon entrance not updating client.

This commit is contained in:
StevenRS11
2013-06-16 22:10:52 -04:00
parent 8e771d4047
commit c4665e0737

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@@ -112,38 +112,38 @@ public class RiftGenerator implements IWorldGenerator
if (Math.abs(xc) + Math.abs(zc) < random.nextInt(2) + 3) if (Math.abs(xc) + Math.abs(zc) < random.nextInt(2) + 3)
{ {
//Place Stone Bricks //Place Stone Bricks
world.setBlock(x + xc, y - 1, z + zc, blockID); world.setBlock(x + xc, y - 1, z + zc, blockID,0,2);
} }
else if (Math.abs(xc) + Math.abs(zc) < random.nextInt(3) + 3) else if (Math.abs(xc) + Math.abs(zc) < random.nextInt(3) + 3)
{ {
//Place Cracked Stone Bricks //Place Cracked Stone Bricks
world.setBlock(x + xc, y - 1, z + zc, blockID, 2, 1); world.setBlock(x + xc, y - 1, z + zc, blockID, 2, 2);
} }
} }
} }
} }
//Use Chiseled Stone Bricks to top off the pillars around the door //Use Chiseled Stone Bricks to top off the pillars around the door
world.setBlock(x, y + 2, z + 1, blockID, 3, 1); world.setBlock(x, y + 2, z + 1, blockID, 3, 2);
world.setBlock(x, y + 2, z - 1, blockID, 3, 1); world.setBlock(x, y + 2, z - 1, blockID, 3, 2);
} }
else else
{ {
//Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of //Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of
//that type, there is no point replacing the ground. Just build the tops of the columns here. //that type, there is no point replacing the ground. Just build the tops of the columns here.
blockID = properties.LimboBlockID; blockID = properties.LimboBlockID;
world.setBlock(x, y + 2, z + 1, blockID, 0, 1); world.setBlock(x, y + 2, z + 1, blockID, 0, 2);
world.setBlock(x, y + 2, z - 1, blockID, 0, 1); world.setBlock(x, y + 2, z - 1, blockID, 0, 2);
} }
//Place the shiny transient door into a dungeon //Place the shiny transient door into a dungeon
ItemRiftBlade.placeDoorBlock(world, x, y + 1, z, 0, mod_pocketDim.transientDoor); ItemRiftBlade.placeDoorBlock(world, x, y + 1, z, 0, mod_pocketDim.transientDoor);
//Build the columns around the door //Build the columns around the door
world.setBlock(x, y + 1, z - 1, blockID, 0, 1); world.setBlock(x, y + 1, z - 1, blockID, 0, 2);
world.setBlock(x, y + 1, z + 1, blockID, 0, 1); world.setBlock(x, y + 1, z + 1, blockID, 0, 2);
world.setBlock(x, y, z - 1, blockID, 0, 1); world.setBlock(x, y, z - 1, blockID, 0, 2);
world.setBlock(x, y, z + 1, blockID, 0, 1); world.setBlock(x, y, z + 1, blockID, 0, 2);
} }
} }
} }