From c1e58c25cc1fcb301a4128d59a0a35df99181cf5 Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Fri, 4 Jul 2014 01:17:25 -0400 Subject: [PATCH] Increased Max Monolith Aggro Increased the maximum Monolith aggro level and the cap range values by a factor of 1.25. The max aggro increase is to slow down how long it takes Monoliths to max out because they're just a little too fast right now. The cap adjustments will preserve the range of texture states they can have while idling. --- .../StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java b/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java index f54f515..279c123 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java @@ -21,9 +21,9 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider; public class MobMonolith extends EntityFlying implements IMob { - private static final short MAX_AGGRO = 200; - private static final short MAX_AGGRO_CAP = 80; - private static final short MIN_AGGRO_CAP = 20; + private static final short MAX_AGGRO = 250; + private static final short MAX_AGGRO_CAP = 100; + private static final short MIN_AGGRO_CAP = 25; private static final int MAX_TEXTURE_STATE = 18; private static final int MAX_SOUND_COOLDOWN = 200; private static final int MAX_AGGRO_RANGE = 35;