more monolith spawning
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@@ -122,10 +122,7 @@ public class MobObelisk extends EntityFlying implements IMob
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if (this.isEntityAlive() && this.isEntityInsideOpaqueBlock())
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{
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this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D);
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this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D);
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this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D);
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this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D);
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this.setDead();
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}
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@@ -137,7 +134,7 @@ public class MobObelisk extends EntityFlying implements IMob
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{
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if(this.soundTime<=0)
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{
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this.playSound("mods.DimDoors.sfx.monk", 1.5F, 1F);
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this.playSound("mods.DimDoors.sfx.monk", 1F, 1F);
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this.soundTime=100;
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}
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