Added dungeons and fixed monolith placement bug
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@@ -115,7 +115,7 @@ public class CommonTickHandler implements ITickHandler
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blockID = worldObj.getBlockId(x, y, z);
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}
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while(blockID == mod_pocketDim.blockDimWall.blockID&&y>0)
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while((blockID == mod_pocketDim.blockDimWall.blockID||blockID == mod_pocketDim.blockDimWallPerm.blockID)&&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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