rebuilt how rifts get dungeon data assigned to them

This commit is contained in:
StevenRS11
2013-06-03 20:56:15 -04:00
parent 2e2184f033
commit b97eab46b5
13 changed files with 141 additions and 27 deletions

View File

@@ -51,6 +51,13 @@ public class DungeonGenerator implements Serializable
int count=10;
try
{
if(dimHelper.dimList.get(incoming.destDimID)!=null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
{
mod_pocketDim.loader.init(incoming);
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
return;
}
if(incoming.destYCoord>15)
{
do
@@ -194,7 +201,7 @@ public class DungeonGenerator implements Serializable
}
mod_pocketDim.loader.init(dungeon.schematicPath, incoming);
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dungeon;
//mod_pocketDim.loader.generateSchematic(incoming,0,0,0);