rebuilt how rifts get dungeon data assigned to them
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@@ -51,6 +51,13 @@ public class DungeonGenerator implements Serializable
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int count=10;
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try
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{
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if(dimHelper.dimList.get(incoming.destDimID)!=null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
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{
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mod_pocketDim.loader.init(incoming);
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dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
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return;
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}
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if(incoming.destYCoord>15)
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{
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do
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@@ -194,7 +201,7 @@ public class DungeonGenerator implements Serializable
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}
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mod_pocketDim.loader.init(dungeon.schematicPath, incoming);
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dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dungeon;
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//mod_pocketDim.loader.generateSchematic(incoming,0,0,0);
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