Overhauled configuration properties

Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.
This commit is contained in:
SenseiKiwi
2013-06-13 19:01:54 -04:00
parent 9c3067ed35
commit b11354767d
36 changed files with 3517 additions and 3691 deletions

View File

@@ -1,5 +1,6 @@
package StevenDimDoors.mod_pocketDim.commands;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
@@ -10,14 +11,19 @@ import net.minecraft.entity.player.EntityPlayer;
public class CommandEndDungeonCreation extends CommandBase
{
private static DDProperties properties = null;
public CommandEndDungeonCreation()
{
if (properties == null)
properties = DDProperties.instance();
}
public String getCommandName()//the name of our command
{
return "dimdoors-endDungeonCreation";
}
@Override
public void processCommand(ICommandSender var1, String[] var2)
@@ -53,8 +59,8 @@ public class CommandEndDungeonCreation extends CommandBase
}
else if(!player.worldObj.isRemote)
{
DungeonGenerator newDungeon = mod_pocketDim.dungeonHelper.exportDungeon(player.worldObj, x, y, z, mod_pocketDim.schematicContainer+"/"+var2[0]+".schematic");
player.sendChatToPlayer("created dungeon schematic in " +mod_pocketDim.schematicContainer+"/"+var2[0]+".schematic");
DungeonGenerator newDungeon = mod_pocketDim.dungeonHelper.exportDungeon(player.worldObj, x, y, z, properties.CustomSchematicDirectory + "/" + var2[0] + ".schematic");
player.sendChatToPlayer("created dungeon schematic in " + properties.CustomSchematicDirectory +"/"+var2[0]+".schematic");
mod_pocketDim.dungeonHelper.customDungeons.add(newDungeon);
if(mod_pocketDim.dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId)&&!player.worldObj.isRemote)