From ab17a959bb288f14506a67be494f2cf8845b62cc Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Sun, 5 Jan 2014 01:13:12 -0400 Subject: [PATCH] Minor Change to Rifts Changed rifts to using world.destroyBlock() instead of world.setBlockToAir(). That has the advantage of causing block destruction animations and sound effects instead of blocks vanishing silently. --- .../java/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java b/src/main/java/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java index a2fe3fc..f338151 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/blocks/BlockRift.java @@ -204,7 +204,7 @@ public class BlockRift extends BlockContainer if (!isBlockImmune(world, current.getX(), current.getY(), current.getZ()) && random.nextInt(MAX_BLOCK_DESTRUCTION_CHANCE) < BLOCK_DESTRUCTION_CHANCE) { - world.setBlockToAir(current.getX(), current.getY(), current.getZ()); + world.destroyBlock(current.getX(), current.getY(), current.getZ(), false); } } }