Finished Renaming Classes
Removed the Xs from the ends of LimboSkyProvider and PocketProvider. Now their names are properly capitalized.
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130
StevenDimDoors/mod_pocketDim/world/PocketProvider.java
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130
StevenDimDoors/mod_pocketDim/world/PocketProvider.java
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package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class PocketProvider extends WorldProvider
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{
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public int exitXCoord;
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public int exitYCoord;
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public int exitZCoord;
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public int exitDimID;
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public boolean hasNoSky = true;
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public boolean isSavingSchematic= false;
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public int dimToSave;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public PocketProvider()
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{
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this.hasNoSky = true;
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.pocketBiome,1,1);
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//this.dimensionId = ConfigAtum.dimensionID;
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}
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@Override
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public String getSaveFolder()
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{
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return (dimensionId == 0 ? null : "DimensionalDoors/pocketDimID" + dimensionId);
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}
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public void saveAsSchematic(int id)
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{
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this.isSavingSchematic=true;
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this.dimensionId=id;
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}
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public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
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{
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setCloudRenderer( new CloudRenderBlank());
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@SideOnly(Side.CLIENT)
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@Override
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public Vec3 getFogColor(float par1, float par2)
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{
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@Override
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public double getHorizon()
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{
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return worldObj.getHeight();
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}
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@Override
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public IChunkProvider createChunkGenerator()
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{
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return new PocketGenerator(worldObj, dimensionId, false, spawner);
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}
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@Override
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public boolean canSnowAt(int x, int y, int z)
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{
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return false;
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}
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public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
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{
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return false;
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}
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@Override
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public String getDimensionName()
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{
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//TODO: This should be a proper name. We need to show people proper names for things whenever possible.
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//The question is whether this should be "Pocket Dimension" or "Pocket Dimension #" -- I'm not going to change
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//it out of concern that it could break something. ~SenseiKiwi
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return "PocketDim " + this.dimensionId;
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}
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public int getRespawnDimension(EntityPlayerMP player)
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{
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int respawnDim;
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if (properties.LimboEnabled)
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{
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respawnDim = properties.LimboDimensionID;
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}
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else
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{
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respawnDim = dimHelper.dimList.get(this.dimensionId).exitDimLink.destDimID;
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}
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if (dimHelper.getWorld(respawnDim) == null)
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{
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dimHelper.initDimension(respawnDim);
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}
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return respawnDim;
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}
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public boolean canRespawnHere()
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{
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return false;
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}
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}
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