THE UPDATE
Merging months of dev work into master. The update is playable, but untested.
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@@ -12,18 +12,12 @@ import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenRavine;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.feature.MapGenScatteredFeature;
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import net.minecraft.world.gen.structure.MapGenMineshaft;
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import net.minecraft.world.gen.structure.MapGenStronghold;
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import net.minecraft.world.gen.structure.MapGenVillage;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event.Result;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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@@ -46,8 +40,6 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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public NoiseGeneratorOctaves noiseGen5;
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public World world;
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private final byte[] field_82700_c = new byte[256];
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private final byte[] field_82698_d = new byte[256];
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/** A NoiseGeneratorOctaves used in generating terrain */
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public NoiseGeneratorOctaves noiseGen6;
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@@ -56,27 +48,11 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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/** Reference to the World object. */
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private World worldObj;
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/** are map structures going to be generated (e.g. strongholds) */
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private final boolean mapFeaturesEnabled = false;
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/** Holds the overall noise array used in chunk generation */
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private double[] noiseArray;
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private double[] stoneNoise = new double[256];
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private MapGenBase caveGenerator = new CustomCaveGen();
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/** Holds Stronghold Generator */
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private MapGenStronghold strongholdGenerator = new MapGenStronghold();
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/** Holds Village Generator */
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private MapGenVillage villageGenerator = new MapGenVillage();
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/** Holds Mineshaft Generator */
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private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
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private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
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/** Holds ravine generator */
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private MapGenBase ravineGenerator = new MapGenRavine();
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/** The biomes that are used to generate the chunk */
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private BiomeGenBase[] biomesForGeneration = new BiomeGenBase[1];
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@@ -137,10 +113,11 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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}
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@Override
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public boolean chunkExists(int var1, int var2) {
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// TODO Auto-generated method stub
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public boolean chunkExists(int var1, int var2)
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{
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return super.chunkExists(var1, var2);
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}
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@Override
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public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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{
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