THE UPDATE
Merging months of dev work into master. The update is playable, but untested.
This commit is contained in:
@@ -1,55 +1,62 @@
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package StevenDimDoors.mod_pocketDim;
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import java.util.ArrayList;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityEggInfo;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.ForgeChunkManager;
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import net.minecraftforge.common.MinecraftForge;
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import StevenDimDoors.mod_pocketDim.blocks.BlockDimWall;
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import StevenDimDoors.mod_pocketDim.blocks.BlockDimWallPerm;
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import StevenDimDoors.mod_pocketDim.blocks.BlockDoorGold;
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import StevenDimDoors.mod_pocketDim.blocks.BlockGoldDimDoor;
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import StevenDimDoors.mod_pocketDim.blocks.BlockLimbo;
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import StevenDimDoors.mod_pocketDim.blocks.BlockRift;
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import StevenDimDoors.mod_pocketDim.blocks.ChaosDoor;
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import StevenDimDoors.mod_pocketDim.blocks.ExitDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimHatch;
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import StevenDimDoors.mod_pocketDim.blocks.DimensionalDoor;
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import StevenDimDoors.mod_pocketDim.blocks.TransTrapdoor;
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import StevenDimDoors.mod_pocketDim.blocks.TransientDoor;
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import StevenDimDoors.mod_pocketDim.blocks.UnstableDoor;
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import StevenDimDoors.mod_pocketDim.blocks.WarpDoor;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreateDungeonRift;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreatePocket;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteAllLinks;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteRifts;
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import StevenDimDoors.mod_pocketDim.commands.CommandExportDungeon;
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import StevenDimDoors.mod_pocketDim.commands.CommandPrintDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandPruneDimensions;
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import StevenDimDoors.mod_pocketDim.commands.CommandResetDungeons;
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import StevenDimDoors.mod_pocketDim.commands.CommandTeleportPlayer;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.helpers.ChunkLoaderHelper;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.items.ItemBlockDimWall;
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import StevenDimDoors.mod_pocketDim.items.ItemChaosDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemGoldDimDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemGoldDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemRiftBlade;
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import StevenDimDoors.mod_pocketDim.items.ItemRiftSignature;
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import StevenDimDoors.mod_pocketDim.items.ItemStabilizedRiftSignature;
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import StevenDimDoors.mod_pocketDim.items.ItemStableFabric;
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import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
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import StevenDimDoors.mod_pocketDim.items.itemExitDoor;
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import StevenDimDoors.mod_pocketDim.items.itemLinkSignature;
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import StevenDimDoors.mod_pocketDim.items.ItemUnstableDoor;
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import StevenDimDoors.mod_pocketDim.items.ItemWarpDoor;
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import StevenDimDoors.mod_pocketDim.items.itemRiftRemover;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.LimboDecay;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoorGold;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
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import StevenDimDoors.mod_pocketDim.world.GatewayGenerator;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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import StevenDimDoors.mod_pocketDimClient.ClientPacketHandler;
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@@ -78,13 +85,11 @@ import cpw.mods.fml.relauncher.Side;
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@Mod(modid = mod_pocketDim.modid, name = "Dimensional Doors", version = mod_pocketDim.version)
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@NetworkMod(clientSideRequired = true, serverSideRequired = false,
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@NetworkMod(clientSideRequired = true, serverSideRequired = false, connectionHandler=ConnectionHandler.class,
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clientPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
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@SidedPacketHandler(channels = {PacketConstants.CHANNEL_NAME}, packetHandler = ClientPacketHandler.class),
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serverPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
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channels={"DimDoorPackets"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
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@SidedPacketHandler(channels = {PacketConstants.CHANNEL_NAME}, packetHandler = ServerPacketHandler.class))
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public class mod_pocketDim
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{
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@@ -98,18 +103,20 @@ public class mod_pocketDim
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@Instance("PocketDimensions")
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public static mod_pocketDim instance = new mod_pocketDim();
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public static pocketTeleporter teleporter;
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public static Block transientDoor;
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public static Block ExitDoor;
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public static Block chaosDoor;
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public static Block warpDoor;
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public static Block goldDoor;
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public static Block goldDimDoor;
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public static Block unstableDoor;
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public static Block blockLimbo;
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public static Block dimDoor;
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public static DimensionalDoor dimensionalDoor;
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public static Block blockDimWall;
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public static Block dimHatch;
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public static TransTrapdoor transTrapdoor;
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public static Block blockDimWallPerm;
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public static BlockRift blockRift;
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public static Item itemGoldDimDoor;
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public static Item itemGoldDoor;
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public static Item itemRiftBlade;
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public static Item itemDimDoor;
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public static Item itemExitDoor;
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@@ -121,20 +128,12 @@ public class mod_pocketDim
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public static BiomeGenBase limboBiome;
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public static BiomeGenBase pocketBiome;
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public static PlayerRespawnTracker tracker;
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public static HashMap<String,ArrayList<EntityItem>> limboSpawnInventory = new HashMap<String,ArrayList<EntityItem>>();
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public static boolean hasInitDims = false;
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public static boolean isPlayerWearingGoogles = false;
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public static DDProperties properties;
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public static MonolithSpawner spawner; //Added this field temporarily. Will be refactored out later.
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public static RiftGenerator riftGen;
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public static long genTime;
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public static int teleTimer = 0;
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public static GatewayGenerator riftGen;
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public static CreativeTabs dimDoorsCreativeTab = new CreativeTabs("dimDoorsCreativeTab")
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{
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@@ -154,24 +153,20 @@ public class mod_pocketDim
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@PreInit
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public void PreInit(FMLPreInitializationEvent event)
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public void onPreInitialization(FMLPreInitializationEvent event)
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{
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this.instance = this;
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//This should be the FIRST thing that gets done.
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properties = DDProperties.initialize(event.getSuggestedConfigurationFile());
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//Now do other stuff
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MinecraftForge.EVENT_BUS.register(new EventHookContainer());
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MinecraftForge.EVENT_BUS.register(new EventHookContainer(properties));
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//These fields MUST be initialized after properties are loaded to prevent
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//instances from holding onto null references to the properties.
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teleporter = new pocketTeleporter();
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tracker = new PlayerRespawnTracker();
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riftGen = new RiftGenerator();
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riftGen = new GatewayGenerator(properties);
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}
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@Init
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public void Init(FMLInitializationEvent event)
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public void onInitialization(FMLInitializationEvent event)
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{
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CommonTickHandler commonTickHandler = new CommonTickHandler();
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TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
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@@ -180,28 +175,31 @@ public class mod_pocketDim
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//MonolithSpawner should be initialized before any provider instances are created
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//Register the other regular tick receivers as well
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spawner = new MonolithSpawner(commonTickHandler, properties);
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new RiftRegenerator(commonTickHandler, properties); //No need to store the reference
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new RiftRegenerator(commonTickHandler); //No need to store the reference
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LimboDecay decay = new LimboDecay(commonTickHandler, properties);
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transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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transientDoor = new TransientDoor(properties.TransientDoorID, Material.iron, properties).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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goldDimDoor = new BlockGoldDimDoor(properties.GoldDimDoorID, Material.iron, properties).setHardness(1.0F) .setUnlocalizedName("dimDoorGold");
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blockDimWall = (new BlockDimWall(properties.FabricBlockID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
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goldDoor = new BlockDoorGold(properties.GoldDoorID, Material.iron, properties).setHardness(0.1F).setUnlocalizedName("doorGold");
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blockDimWall = new BlockDimWall(properties.FabricBlockID, 0, Material.iron).setLightValue(1.0F).setHardness(0.1F).setUnlocalizedName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setUnlocalizedName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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warpDoor = new WarpDoor(properties.WarpDoorID, Material.wood, properties).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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blockRift = (BlockRift) (new BlockRift(properties.RiftBlockID, 0, Material.air, properties).setHardness(1.0F) .setUnlocalizedName("rift"));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID, decay).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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chaosDoor = (new ChaosDoor(properties.UnstableDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimDoor = (new dimDoor(properties.DimensionalDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
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dimHatch = (new dimHatch(properties.TransTrapdoorID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
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// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
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itemDimDoor = (new itemDimDoor(properties.DimensionalDoorItemID, Material.iron)).setUnlocalizedName("itemDimDoor");
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itemExitDoor = (new itemExitDoor(properties.WarpDoorItemID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
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itemLinkSignature = (new itemLinkSignature(properties.RiftSignatureItemID)).setUnlocalizedName("itemLinkSignature");
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blockLimbo = new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID, decay).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F);
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unstableDoor = (new UnstableDoor(properties.UnstableDoorID, Material.iron, properties).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(properties.DimensionalDoorID, Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor"));
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transTrapdoor = (TransTrapdoor) (new TransTrapdoor(properties.TransTrapdoorID, Material.wood).setHardness(1.0F) .setUnlocalizedName("dimHatch"));
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itemGoldDimDoor = (new ItemGoldDimDoor(properties.GoldDimDoorItemID, Material.iron)).setUnlocalizedName("itemGoldDimDoor");
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itemGoldDoor = (new ItemGoldDoor(properties.GoldDoorID, Material.wood)).setUnlocalizedName("itemGoldDoor");
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itemDimDoor = (new ItemDimensionalDoor(properties.DimensionalDoorItemID, Material.iron)).setUnlocalizedName("itemDimDoor");
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itemExitDoor = (new ItemWarpDoor(properties.WarpDoorItemID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
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itemLinkSignature = (new ItemRiftSignature(properties.RiftSignatureItemID)).setUnlocalizedName("itemLinkSignature");
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itemRiftRemover = (new itemRiftRemover(properties.RiftRemoverItemID, Material.wood)).setUnlocalizedName("itemRiftRemover");
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itemStableFabric = (new ItemStableFabric(properties.StableFabricItemID, 0)).setUnlocalizedName("itemStableFabric");
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itemChaosDoor = (new ItemChaosDoor(properties.UnstableDoorItemID, Material.iron)).setUnlocalizedName("itemChaosDoor");
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itemRiftBlade = (new ItemRiftBlade(properties.RiftBladeItemID)).setUnlocalizedName("ItemRiftBlade");
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itemChaosDoor = (new ItemUnstableDoor(properties.UnstableDoorItemID, Material.iron)).setUnlocalizedName("itemChaosDoor");
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itemRiftBlade = (new ItemRiftBlade(properties.RiftBladeItemID, EnumToolMaterial.GOLD, properties)).setUnlocalizedName("ItemRiftBlade");
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itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(properties.StabilizedRiftSignatureItemID)).setUnlocalizedName("itemStabilizedRiftSig");
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mod_pocketDim.limboBiome= (new BiomeGenLimbo(properties.LimboBiomeID));
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@@ -209,35 +207,39 @@ public class mod_pocketDim
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GameRegistry.registerWorldGenerator(mod_pocketDim.riftGen);
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GameRegistry.registerBlock(chaosDoor, "Unstable Door");
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GameRegistry.registerBlock(ExitDoor, "Warp Door");
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GameRegistry.registerBlock(goldDoor, "Golden Door");
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GameRegistry.registerBlock(goldDimDoor, "Golden Dimensional Door");
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GameRegistry.registerBlock(unstableDoor, "Unstable Door");
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GameRegistry.registerBlock(warpDoor, "Warp Door");
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GameRegistry.registerBlock(blockRift, "Rift");
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GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
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GameRegistry.registerBlock(dimDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(dimensionalDoor, "Dimensional Door");
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GameRegistry.registerBlock(transTrapdoor,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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GameRegistry.registerBlock(blockDimWall, ItemBlockDimWall.class, "Fabric of Reality");
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GameRegistry.registerPlayerTracker(tracker);
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DimensionManager.registerProviderType(properties.PocketProviderID, PocketProvider.class, false);
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DimensionManager.registerProviderType(properties.LimboProviderID, LimboProvider.class, false);
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DimensionManager.registerDimension(properties.LimboDimensionID, properties.LimboProviderID);
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LanguageRegistry.addName(goldDoor, "Golden Door");
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LanguageRegistry.addName(goldDimDoor, "Golden Dimensional Door");
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LanguageRegistry.addName(transientDoor , "transientDoor");
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LanguageRegistry.addName(blockRift , "Rift");
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LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
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LanguageRegistry.addName(ExitDoor , "Warp Door");
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LanguageRegistry.addName(chaosDoor , "Unstable Door");
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LanguageRegistry.addName(warpDoor , "Warp Door");
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LanguageRegistry.addName(unstableDoor , "Unstable Door");
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LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
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LanguageRegistry.addName(blockDimWallPerm , "Eternal Fabric");
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LanguageRegistry.addName(dimDoor, "Dimensional Door");
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LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
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LanguageRegistry.addName(dimensionalDoor, "Dimensional Door");
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LanguageRegistry.addName(transTrapdoor, "Transdimensional Trapdoor");
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LanguageRegistry.addName(itemExitDoor, "Warp Door");
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LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
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LanguageRegistry.addName(itemGoldDoor, "Golden Door");
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LanguageRegistry.addName(itemGoldDimDoor , "Golden Dimensional Door");
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LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
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LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
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LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
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@@ -254,10 +256,10 @@ public class mod_pocketDim
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LanguageRegistry.instance().addStringLocalization("itemGroup.dimDoorsCustomTab", "en_US", "Dimensional Doors Items");
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//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
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GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
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GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
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GameRegistry.registerTileEntity(TileEntityTransTrapdoor.class, "TileEntityDimHatch");
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GameRegistry.registerTileEntity(TileEntityDimDoorGold.class, "TileEntityDimDoorGold");
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EntityRegistry.registerModEntity(MobMonolith.class, "Monolith", properties.MonolithEntityID, this, 70, 1, true);
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EntityList.IDtoClassMapping.put(properties.MonolithEntityID, MobMonolith.class);
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@@ -267,7 +269,7 @@ public class mod_pocketDim
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//GameRegistry.addBiome(this.limboBiome);
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//GameRegistry.addBiome(this.pocketBiome);
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if (properties.CraftingDimensionaDoorAllowed)
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if (properties.CraftingDimensionalDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
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{
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@@ -279,22 +281,6 @@ public class mod_pocketDim
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" ", "yxy", " ", 'x', mod_pocketDim.itemStableFabric, 'y', Item.doorIron
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});
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}
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/**
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if(this.enableDimRail)
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{
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GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
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{
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" ", "yxy", " ", 'x', this.itemDimDoor, 'y', Block.rail
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});
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GameRegistry.addRecipe(new ItemStack(dimRail, 1), new Object[]
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{
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" ", "yxy", " ", 'x', this.itemExitDoor, 'y', Block.rail
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});
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}
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**/
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if(properties.CraftingUnstableDoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
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@@ -316,12 +302,12 @@ public class mod_pocketDim
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}
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if(properties.CraftingTransTrapdoorAllowed)
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{
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GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
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GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[]
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{
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" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
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});
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GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
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GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[]
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{
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" y ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor
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});
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@@ -375,7 +361,25 @@ public class mod_pocketDim
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" y ", "yxy", " y ", 'x', mod_pocketDim.itemLinkSignature, 'y', mod_pocketDim.itemStableFabric
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});
|
||||
}
|
||||
|
||||
if (properties.CraftingGoldDimDoorAllowed)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldDimDoor,1), new Object[]
|
||||
{
|
||||
" x ", " y ", " x ", 'x', mod_pocketDim.itemGoldDoor, 'y', Item.eyeOfEnder
|
||||
});
|
||||
}
|
||||
if (properties.CraftingGoldDoorAllowed)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldDoor,1), new Object[]
|
||||
{
|
||||
"yy ", "yy ", "yy ", 'y', Item.ingotGold
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(mod_pocketDim.itemGoldDoor,1), new Object[]
|
||||
{
|
||||
" yy", " yy", " yy", 'y', Item.ingotGold
|
||||
});
|
||||
}
|
||||
DungeonHelper.initialize();
|
||||
|
||||
proxy.loadTextures();
|
||||
@@ -384,51 +388,41 @@ public class mod_pocketDim
|
||||
|
||||
|
||||
@PostInit
|
||||
public void PostInit(FMLPostInitializationEvent event)
|
||||
public void onPostInitialization(FMLPostInitializationEvent event)
|
||||
{
|
||||
ForgeChunkManager.setForcedChunkLoadingCallback(instance, new ChunkLoaderHelper());
|
||||
//Register loot chests
|
||||
DDLoot.registerInfo();
|
||||
}
|
||||
|
||||
@ServerStopping
|
||||
public void serverStopping(FMLServerStoppingEvent event)
|
||||
public void onServerStopping(FMLServerStoppingEvent event)
|
||||
{
|
||||
try
|
||||
{
|
||||
dimHelper.instance.save();
|
||||
dimHelper.instance.unregsisterDims();
|
||||
dimHelper.dimList.clear();
|
||||
dimHelper.blocksToDecay.clear();
|
||||
dimHelper.instance.interDimLinkList.clear();
|
||||
mod_pocketDim.hasInitDims=false;
|
||||
PocketManager.unload();
|
||||
}
|
||||
catch(Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ServerStarting
|
||||
public void serverStarting(FMLServerStartingEvent event)
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
|
||||
//TODO- load dims with forced chunks on server startup here
|
||||
|
||||
CommandResetDungeons.instance().register(event);
|
||||
CommandCreateDungeonRift.instance().register(event);
|
||||
CommandDeleteAllLinks.instance().register(event);
|
||||
CommandDeleteDimensionData.instance().register(event);
|
||||
//CommandDeleteDimensionData.instance().register(event);
|
||||
CommandDeleteRifts.instance().register(event);
|
||||
CommandExportDungeon.instance().register(event);
|
||||
CommandPrintDimensionData.instance().register(event);
|
||||
CommandPruneDimensions.instance().register(event);
|
||||
//CommandPrintDimensionData.instance().register(event);
|
||||
//CommandPruneDimensions.instance().register(event);
|
||||
CommandCreatePocket.instance().register(event);
|
||||
CommandTeleportPlayer.instance().register(event);
|
||||
dimHelper.instance.load();
|
||||
|
||||
if(!dimHelper.dimList.containsKey(properties.LimboDimensionID))
|
||||
{
|
||||
dimHelper.dimList.put(properties.LimboDimensionID, new DimData( properties.LimboDimensionID, false, 0, new LinkData()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user