Cleaned Up Code
Deleted PlayerRespawnTracker and removed all references to it - we weren't going to use it anymore anyway. Renamed IDDoorLogic to IDimDoor - abbreviating the "Dim" as D next to the standard I for Interface is confusing. Renamed DDoorBase to BaseDimDoor and made it into an abstract class - that's effectively what it was supposed to be. We should be declaring methods as abstract rather than using empty ones. I renamed the class because the convention for naming abstract classes is to start the name with Base. Cleaned up code in other files.
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@@ -181,6 +181,7 @@ public class LimboProvider extends WorldProvider
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return var5;
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}
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@Override
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public ChunkCoordinates getRandomizedSpawnPoint()
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{
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