Cleaned Up Code

Deleted PlayerRespawnTracker and removed all references to it - we
weren't going to use it anymore anyway. Renamed IDDoorLogic to IDimDoor
- abbreviating the "Dim" as D next to the standard I for Interface is
confusing. Renamed DDoorBase to BaseDimDoor and made it into an abstract
class - that's effectively what it was supposed to be. We should be
declaring methods as abstract rather than using empty ones. I renamed
the class because the convention for naming abstract classes is to start
the name with Base. Cleaned up code in other files.
This commit is contained in:
SenseiKiwi
2013-09-06 20:57:00 -04:00
parent f2ff5f79cc
commit a0454351d5
10 changed files with 79 additions and 180 deletions

View File

@@ -1,28 +1,18 @@
package StevenDimDoors.mod_pocketDim.blocks;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class UnstableDoor extends DDoorBase implements IDDoorLogic
public class UnstableDoor extends BaseDimDoor
{
public UnstableDoor(int par1, Material material)
public UnstableDoor(int blockID, Material material, DDProperties properties)
{
super(par1, material);
super(blockID, material, properties);
}
@Override