Cleaned Up Code
Deleted PlayerRespawnTracker and removed all references to it - we weren't going to use it anymore anyway. Renamed IDDoorLogic to IDimDoor - abbreviating the "Dim" as D next to the standard I for Interface is confusing. Renamed DDoorBase to BaseDimDoor and made it into an abstract class - that's effectively what it was supposed to be. We should be declaring methods as abstract rather than using empty ones. I renamed the class because the convention for naming abstract classes is to start the name with Base. Cleaned up code in other files.
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@@ -4,15 +4,11 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.DamageSource;
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import net.minecraftforge.client.event.sound.SoundLoadEvent;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.EventPriority;
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import net.minecraftforge.event.ForgeSubscribe;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingFallEvent;
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import net.minecraftforge.event.entity.player.PlayerDropsEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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