Minor Change
Renamed IDimDoor.placeDimDoor() to placeLink(), since that's what it's actually being used for in our doors. Saying it places the door itself is confusing.
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@@ -133,7 +133,7 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
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{
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//FIXME: We need to set door generation flags on the tile entities. Ignoring that for now. ~SenseiKiwi
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this.placeDimDoor(world, x, y, z);
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this.placeLink(world, x, y, z);
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world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world));
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this.updateAttachedTile(world, x, y, z);
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}
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