fixed random dim stuff when dungeons are generated

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-17 16:26:39 -04:00
parent be459b62b3
commit 988ba51b78
2 changed files with 10 additions and 5 deletions

View File

@@ -342,7 +342,7 @@ public class mod_pocketDim
itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric");
itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor");
itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
// itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
proxy.loadTextures();
@@ -387,7 +387,7 @@ public class mod_pocketDim
LanguageRegistry.addName(itemExitDoor , "Warp Door");
LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
// LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
LanguageRegistry.addName(itemChaosDoor , "Unstable Door");