fixed random dim stuff when dungeons are generated
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -342,7 +342,7 @@ public class mod_pocketDim
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itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setUnlocalizedName("itemStableFabric");
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itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setUnlocalizedName("itemChaosDoor");
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itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setUnlocalizedName("ItemRiftBlade");
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// itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
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itemStabilizedLinkSignature = (new ItemStabilizedRiftSignature(itemStabilizedLinkSignatureID)).setUnlocalizedName("itemStabilizedRiftSig");
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proxy.loadTextures();
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@@ -387,7 +387,7 @@ public class mod_pocketDim
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LanguageRegistry.addName(itemExitDoor , "Warp Door");
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LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
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// LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
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LanguageRegistry.addName(itemStabilizedLinkSignature, "Stabilized Rift Signature");
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LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
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LanguageRegistry.addName(itemStableFabric , "Stable Fabric");
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LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
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