Flipped a Table
Replaced several core classes from DD with new classes to enforce integrity checks. Rewriting everything that depended on those classes is a massive undertaking but it should simplify our code and prevent the many bugs we've seen lately. The rewrite isn't done yet, just committing my progress so far.
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@@ -7,9 +7,10 @@ import net.minecraft.entity.Entity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.World;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.util.ChunkLocation;
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@@ -69,23 +70,24 @@ public class MonolithSpawner implements IRegularTickReceiver {
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private void placeMonolithsInPocket(int dimensionID, int chunkX, int chunkZ)
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{
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World pocket = dimHelper.getWorld(dimensionID);
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DimData dimData = dimHelper.instance.getDimData(dimensionID);
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NewDimData dimension = PocketManager.getDimensionData(dimensionID);
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World pocket = DimensionManager.getWorld(dimensionID);
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if (pocket == null ||
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dimension == null ||
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dimension.dungeon() == null ||
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dimension.dungeon().isOpen())
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{
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return;
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}
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn = false;
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if (pocket == null ||
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dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(pocket.getSeed());
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Random random = new Random(pocket.getSeed() ^ 0xA210FE65F20017D6L);
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ pocket.getSeed());
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@@ -139,7 +141,7 @@ public class MonolithSpawner implements IRegularTickReceiver {
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private void placeMonolithsInLimbo(int dimensionID, int chunkX, int chunkZ)
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{
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World limbo = dimHelper.getWorld(dimensionID);
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World limbo = DimensionManager.getWorld(dimensionID);
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if (limbo == null)
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{
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@@ -148,7 +150,7 @@ public class MonolithSpawner implements IRegularTickReceiver {
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(limbo.getSeed());
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Random random = new Random(limbo.getSeed() ^ 0xB5130C4ACC71A822L);
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ limbo.getSeed());
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