Flipped a Table
Replaced several core classes from DD with new classes to enforce integrity checks. Rewriting everything that depended on those classes is a massive undertaking but it should simplify our code and prevent the many bugs we've seen lately. The rewrite isn't done yet, just committing my progress so far.
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@@ -16,7 +16,7 @@ import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.NewLinkData;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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public class itemDimDoor extends ItemDoor
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{
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@@ -138,7 +138,7 @@ public class itemDimDoor extends ItemDoor
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{
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if(par2World.getBlockId(hit.blockX, hit.blockY, hit.blockZ) == properties.RiftBlockID)
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{
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NewLinkData link = dimHelper.instance.getLinkDataFromCoords(hit.blockX, hit.blockY, hit.blockZ, par2World);
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NewLinkData link = PocketManager.instance.getLinkDataFromCoords(hit.blockX, hit.blockY, hit.blockZ, par2World);
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if(link!=null)
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{
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Block var11;
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@@ -169,7 +169,7 @@ public class itemDimDoor extends ItemDoor
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int var12 = MathHelper.floor_double((double)((par3EntityPlayer.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
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if (!canPlace(par2World, par4, par5, par6, var12) || !canPlace(par2World, par4, par5-1, par6, var12) ||
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dimHelper.instance.getLinkDataFromCoords(par4, par5, par6, par2World) == null)
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PocketManager.instance.getLinkDataFromCoords(par4, par5, par6, par2World) == null)
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{
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return par1ItemStack;
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}
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