Flipped a Table
Replaced several core classes from DD with new classes to enforce integrity checks. Rewriting everything that depended on those classes is a massive undertaking but it should simplify our code and prevent the many bugs we've seen lately. The rewrite isn't done yet, just committing my progress so far.
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@@ -1,7 +1,6 @@
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package StevenDimDoors.mod_pocketDim.commands;
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import net.minecraft.entity.player.EntityPlayer;
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import StevenDimDoors.mod_pocketDim.core.NewLinkData;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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public class CommandCreatePocket extends DDCommandBase
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@@ -39,10 +38,10 @@ public class CommandCreatePocket extends DDCommandBase
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int x = (int) sender.posX;
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int y = (int) sender.posY;
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int z = (int) sender.posZ;
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NewLinkData link = DungeonHelper.instance().createCustomDungeonDoor(sender.worldObj, x, y, z);
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DungeonHelper.instance().createCustomDungeonDoor(sender.worldObj, x, y, z);
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//Notify the player
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sender.sendChatToPlayer("Created a door to a pocket dimension (Dimension ID = " + link.destDimID + "). Please build your dungeon there.");
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sender.sendChatToPlayer("Created a door to a pocket dimension. Please build your dungeon there.");
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}
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return DDCommandResult.SUCCESS;
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}
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