Flipped a Table

Replaced several core classes from DD with new classes to enforce
integrity checks. Rewriting everything that depended on those classes is
a massive undertaking but it should simplify our code and prevent the
many bugs we've seen lately. The rewrite isn't done yet, just committing
my progress so far.
This commit is contained in:
SenseiKiwi
2013-08-29 02:14:24 -04:00
parent 050bdd1090
commit 934dcfde3d
61 changed files with 3450 additions and 4233 deletions

View File

@@ -18,7 +18,7 @@ import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.TileEntityRift;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
import StevenDimDoors.mod_pocketDimClient.RiftFX;
@@ -37,7 +37,7 @@ public class BlockRift extends BlockContainer
private static final int BLOCK_DESTRUCTION_CHANCE = 50;
private final DDProperties properties;
private static ArrayList<Integer> blocksImmuneToRift;
private final ArrayList<Integer> blocksImmuneToRift;
public BlockRift(int i, int j, Material par2Material, DDProperties properties)
{
@@ -154,7 +154,7 @@ public class BlockRift extends BlockContainer
public void updateTick(World world, int x, int y, int z, Random random)
{
if (properties.RiftGriefingEnabled && !world.isRemote &&
dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId) != null)
PocketManager.getLink(x, y, z, world.provider.dimensionId) != null)
{
//Randomly decide whether to search for blocks to destroy. This reduces the frequency of search operations,
//moderates performance impact, and controls the apparent speed of block destruction.
@@ -335,7 +335,8 @@ public class BlockRift extends BlockContainer
}
}
}
public static boolean isBlockImmune(World world, int x, int y, int z)
public boolean isBlockImmune(World world, int x, int y, int z)
{
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if (block != null)