Added rendering effect to dimHatch

This commit is contained in:
StevenRS11
2013-09-08 02:49:36 -04:00
parent 665bcb3a0b
commit 8dc47e8bef
5 changed files with 342 additions and 1 deletions

View File

@@ -38,6 +38,7 @@ import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimHatch;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityRift;
import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
@@ -229,6 +230,7 @@ public class mod_pocketDim
GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
GameRegistry.registerTileEntity(TileEntityDimHatch.class, "TileEntityDimHatch");
EntityRegistry.registerModEntity(MobMonolith.class, "Monolith", properties.MonolithEntityID, this, 70, 1, true);
EntityList.IDtoClassMapping.put(properties.MonolithEntityID, MobMonolith.class);