Fixed More Bugs

Fixed more bugs. Now it's possible to generate a world without crashing.
Unfortunately, it's clear that there is a packet-sending loop going on.
I'll have to add a check to prevent integrated servers from spamming
themselves.
This commit is contained in:
SenseiKiwi
2013-09-03 18:28:42 -04:00
parent 77bc0e833f
commit 8bfe9dc22e
3 changed files with 13 additions and 3 deletions

View File

@@ -36,7 +36,18 @@ public class EventHookContainer
@ForgeSubscribe
public void onWorldLoad(WorldEvent.Load event)
{
RiftRegenerator.regenerateRiftsInAllWorlds();
// We need to initialize PocketManager here because onServerAboutToStart fires before we can
// use DimensionManager and onServerStarting fires after the game tries to generate terrain.
// If a gateway tries to generate before PocketManager has initialized, we get a crash.
if (!PocketManager.isLoaded())
{
PocketManager.load();
}
if (PocketManager.isLoaded())
{
RiftRegenerator.regenerateRiftsInAllWorlds();
}
}
@ForgeSubscribe