From 8b108688f178c9acbac654d3eec69542552ee629 Mon Sep 17 00:00:00 2001 From: StevenRS11 Date: Sun, 19 Jan 2014 03:21:34 -0500 Subject: [PATCH] Clear status effects when entering limbo --- .../java/StevenDimDoors/mod_pocketDim/EventHookContainer.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/EventHookContainer.java b/src/main/java/StevenDimDoors/mod_pocketDim/EventHookContainer.java index 19b7b1c..a1c7c6b 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/EventHookContainer.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/EventHookContainer.java @@ -100,6 +100,8 @@ public class EventHookContainer Point4D destination = new Point4D((int) (coords.posX+entity.posX), coords.posY, (int) (coords.posZ+entity.posZ ), mod_pocketDim.properties.LimboDimensionID); DDTeleporter.teleportEntity(player, destination, false); player.setHealth(player.getMaxHealth()); + player.extinguish(); + player.clearActivePotions(); event.setCanceled(true); return false; }