From 8368c55478932414fa7e709a57a843c816862d20 Mon Sep 17 00:00:00 2001 From: CannibalVox Date: Tue, 10 Mar 2015 02:56:42 -0500 Subject: [PATCH] Obelisk eyes don't draw through walls now --- .../StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/main/java/StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java b/src/main/java/StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java index b87e6c8..6296016 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java +++ b/src/main/java/StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java @@ -57,8 +57,6 @@ public class RenderMobObelisk extends RenderLiving GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); - GL11.glDisable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9); @@ -101,8 +99,6 @@ public class RenderMobObelisk extends RenderLiving GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); - GL11.glEnable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(true); GL11.glPopMatrix(); MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this, x, y, z)); }