added dungeon to dimData, spawn fixes for monolit
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@@ -69,7 +69,7 @@ public class pocketGenerator extends ChunkProviderGenerate implements IChunkProv
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DimData data = dimHelper.dimList.get(this.worldObj.provider.dimensionId);
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if(data!=null)
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{
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if(data.isDimRandomRift&&data.isPocket)
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if(data.isDimRandomRift&&data.isPocket&&!data.dungeonGenerator.isOpen)
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{
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ArrayList list = new ArrayList();
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