added dungeon to dimData, spawn fixes for monolit

This commit is contained in:
StevenRS11
2013-05-28 17:15:40 -04:00
parent 9f7561e2fe
commit 8365d4353f
8 changed files with 100 additions and 71 deletions

View File

@@ -16,14 +16,20 @@ public class DungeonGenerator
public ArrayList<HashMap> sideRifts = new ArrayList<HashMap>();
public LinkData exitLink;
public static Random rand = new Random();
public boolean isOpen;
public int sideDoorsSoFar=0;
public int exitDoorsSoFar=0;
public int deadEndsSoFar=0;
public DungeonGenerator(int weight, String schematicPath, ArrayList<HashMap> sideRifts)
public DungeonGenerator(int weight, String schematicPath, Boolean isOpen)
{
this.weight=weight;
this.schematicPath=schematicPath;
this.sideRifts=sideRifts;
this.isOpen=isOpen;
}
@@ -173,7 +179,8 @@ public class DungeonGenerator
}
mod_pocketDim.loader.init(dungeon.schematicPath, incoming, 0,0,0);
mod_pocketDim.loader.init(dungeon.schematicPath, incoming);
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dungeon;
//mod_pocketDim.loader.generateSchematic(incoming,0,0,0);