added dungeon to dimData, spawn fixes for monolit
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@@ -16,14 +16,20 @@ public class DungeonGenerator
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public ArrayList<HashMap> sideRifts = new ArrayList<HashMap>();
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public LinkData exitLink;
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public static Random rand = new Random();
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public boolean isOpen;
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public int sideDoorsSoFar=0;
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public int exitDoorsSoFar=0;
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public int deadEndsSoFar=0;
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public DungeonGenerator(int weight, String schematicPath, ArrayList<HashMap> sideRifts)
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public DungeonGenerator(int weight, String schematicPath, Boolean isOpen)
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{
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this.weight=weight;
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this.schematicPath=schematicPath;
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this.sideRifts=sideRifts;
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this.isOpen=isOpen;
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}
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@@ -173,7 +179,8 @@ public class DungeonGenerator
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}
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mod_pocketDim.loader.init(dungeon.schematicPath, incoming, 0,0,0);
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mod_pocketDim.loader.init(dungeon.schematicPath, incoming);
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dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dungeon;
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//mod_pocketDim.loader.generateSchematic(incoming,0,0,0);
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