Minor Fixes
Cleaned up obsolete code in PocketProvider and fixed the assignment of hasNoSky so that it actually applies. Also overloaded getActualHeight() so that we return 256 despite hasNoSky = true - the default MC behavior is that we would return 128 in that case. Also undid a previous change to EventHookContainer - players that die in pockets will respawn in Limbo, again.
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@@ -10,11 +10,11 @@ import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingFallEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -70,23 +70,20 @@ public class EventHookContainer
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{
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Entity entity = event.entity;
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if (entity instanceof EntityPlayer && properties.LimboEnabled)
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if (entity instanceof EntityPlayer && properties.LimboEnabled &&
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entity.worldObj.provider instanceof PocketProvider)
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{
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NewDimData dimension = PocketManager.getDimensionData(entity.worldObj);
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if (dimension.isDungeon())
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EntityPlayer player = (EntityPlayer) entity;
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if (!properties.LimboReturnsInventoryEnabled)
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{
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EntityPlayer player = (EntityPlayer) entity;
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if (!properties.LimboReturnsInventoryEnabled)
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{
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player.inventory.clearInventory(-1, -1);
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}
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ChunkCoordinates coords = LimboProvider.getLimboSkySpawn(player.worldObj.rand);
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Point4D destination = new Point4D(coords.posX, coords.posY, coords.posZ, mod_pocketDim.properties.LimboDimensionID);
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DDTeleporter.teleportEntity(player, destination, false);
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player.setEntityHealth(player.getMaxHealth());
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event.setCanceled(true);
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return false;
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player.inventory.clearInventory(-1, -1);
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}
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ChunkCoordinates coords = LimboProvider.getLimboSkySpawn(player.worldObj.rand);
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Point4D destination = new Point4D(coords.posX, coords.posY, coords.posZ, mod_pocketDim.properties.LimboDimensionID);
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DDTeleporter.teleportEntity(player, destination, false);
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player.setEntityHealth(player.getMaxHealth());
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event.setCanceled(true);
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return false;
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}
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return true;
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}
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