redid orientation handling, works better now.

Vastly improved y level detection for teleports
This commit is contained in:
StevenRS11
2013-05-03 19:34:01 -04:00
parent 4f98555db5
commit 7c4feff0ea
18 changed files with 276 additions and 107 deletions

View File

@@ -40,7 +40,7 @@ public class LinkData implements Serializable
this.destZCoord=exitZ;
}
public LinkData(int locationDimID, int destinationDimID, int locationXCoord, int locationYCoord, int locationZCoord, int destinationXCoord, int destinationYCoord, int destinationZCoord, boolean isPocket)
public LinkData(int locationDimID, int destinationDimID, int locationXCoord, int locationYCoord, int locationZCoord, int destinationXCoord, int destinationYCoord, int destinationZCoord, boolean isPocket,int orientation)
{
this.exists=true;
@@ -55,6 +55,7 @@ public class LinkData implements Serializable
this.destDimID=destinationDimID;
this.locDimID=locationDimID;
this.isLocPocket=isPocket;
this.linkOrientation=orientation;