redid orientation handling, works better now.
Vastly improved y level detection for teleports
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@@ -40,7 +40,7 @@ public class LinkData implements Serializable
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this.destZCoord=exitZ;
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}
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public LinkData(int locationDimID, int destinationDimID, int locationXCoord, int locationYCoord, int locationZCoord, int destinationXCoord, int destinationYCoord, int destinationZCoord, boolean isPocket)
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public LinkData(int locationDimID, int destinationDimID, int locationXCoord, int locationYCoord, int locationZCoord, int destinationXCoord, int destinationYCoord, int destinationZCoord, boolean isPocket,int orientation)
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{
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this.exists=true;
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@@ -55,6 +55,7 @@ public class LinkData implements Serializable
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this.destDimID=destinationDimID;
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this.locDimID=locationDimID;
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this.isLocPocket=isPocket;
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this.linkOrientation=orientation;
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