Gold door completed, doors check for obstructions

This commit is contained in:
StevenRS11
2013-09-11 00:22:16 -04:00
parent 08b36054ce
commit 78785047af
9 changed files with 126 additions and 21 deletions

View File

@@ -4,14 +4,17 @@ import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemDoor;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
public class TransientDoor extends BaseDimDoor
{
@@ -45,7 +48,7 @@ public class TransientDoor extends BaseDimDoor
DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
DDTeleporter.traverseDimDoor(world, link, entity, this);
// Turn the door into a rift AFTER teleporting the player.
// The door's orientation may be necessary for the teleport.
world.setBlock(x, y, z, properties.RiftBlockID);
@@ -96,4 +99,5 @@ public class TransientDoor extends BaseDimDoor
{
return 8;
}
}