Gold door completed, doors check for obstructions
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@@ -4,14 +4,17 @@ import net.minecraft.block.material.Material;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.item.ItemDoor;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.LinkTypes;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
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public class TransientDoor extends BaseDimDoor
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{
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@@ -45,7 +48,7 @@ public class TransientDoor extends BaseDimDoor
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DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
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if (link != null)
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{
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DDTeleporter.traverseDimDoor(world, link, entity);
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DDTeleporter.traverseDimDoor(world, link, entity, this);
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// Turn the door into a rift AFTER teleporting the player.
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// The door's orientation may be necessary for the teleport.
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world.setBlock(x, y, z, properties.RiftBlockID);
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@@ -96,4 +99,5 @@ public class TransientDoor extends BaseDimDoor
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{
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return 8;
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}
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}
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