Gold door completed, doors check for obstructions
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@@ -11,6 +11,7 @@ import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemDoor;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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@@ -21,6 +22,7 @@ import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
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import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
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import cpw.mods.fml.relauncher.Side;
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@@ -392,7 +394,7 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
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DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
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if (link != null)
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{
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DDTeleporter.traverseDimDoor(world, link, entity);
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DDTeleporter.traverseDimDoor(world, link, entity, this);
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}
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// Close the door only after the entity goes through
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// so players don't have it slam in their faces.
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