Gold door completed, doors check for obstructions

This commit is contained in:
StevenRS11
2013-09-11 00:22:16 -04:00
parent 08b36054ce
commit 78785047af
9 changed files with 126 additions and 21 deletions

View File

@@ -11,6 +11,7 @@ import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
@@ -21,6 +22,7 @@ import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import cpw.mods.fml.relauncher.Side;
@@ -392,7 +394,7 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
DDTeleporter.traverseDimDoor(world, link, entity, this);
}
// Close the door only after the entity goes through
// so players don't have it slam in their faces.