Fixed Door Bugs
Fixed the bugs that caused doors not to appear right in dungeons. First there was a bug with filters that caused them not to replace blocks properly. I made some changes to SchematicFilter and its derived classes so that the implementations are a little more intuitive. That should prevent those bugs in any future derived classes. Then doors wouldn't rotate properly. DD was never designed to rotate dimensional doors. I added code to BlockRotator for that and shifted some code from DungeonHelper to BlockRotator. More coherence, less coupling!
This commit is contained in:
@@ -1,12 +1,15 @@
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package StevenDimDoors.mod_pocketDim.schematic;
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import java.util.ArrayList;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockComparator;
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import net.minecraft.block.BlockDoor;
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import net.minecraft.block.BlockRedstoneRepeater;
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import net.minecraft.block.BlockStairs;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
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public class BlockRotator
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{
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@@ -17,17 +20,56 @@ public class BlockRotator
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private final static int SOUTH_DOOR_METADATA = 1;
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private final static int WEST_DOOR_METADATA = 2;
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public final static int NORTH_DOOR_METADATA = 3;
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private final static ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
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static
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{
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metadataFlipList.add(Block.dispenser.blockID);
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metadataFlipList.add(Block.stairsStoneBrick.blockID);
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metadataFlipList.add(Block.lever.blockID);
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metadataFlipList.add(Block.stoneButton.blockID);
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metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
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metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
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metadataFlipList.add(Block.tripWireSource.blockID);
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metadataFlipList.add(Block.torchWood.blockID);
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metadataFlipList.add(Block.torchRedstoneIdle.blockID);
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metadataFlipList.add(Block.torchRedstoneActive.blockID);
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metadataFlipList.add(Block.doorIron.blockID);
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metadataFlipList.add(Block.doorWood.blockID);
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metadataFlipList.add(Block.pistonBase.blockID);
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metadataFlipList.add(Block.pistonStickyBase.blockID);
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metadataFlipList.add(Block.pistonExtension.blockID);
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metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
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metadataFlipList.add(Block.redstoneComparatorActive.blockID);
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metadataFlipList.add(Block.signPost.blockID);
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metadataFlipList.add(Block.signWall.blockID);
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metadataFlipList.add(Block.skull.blockID);
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metadataFlipList.add(Block.ladder.blockID);
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metadataFlipList.add(Block.vine.blockID);
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metadataFlipList.add(Block.anvil.blockID);
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metadataFlipList.add(Block.chest.blockID);
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metadataFlipList.add(Block.chestTrapped.blockID);
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metadataFlipList.add(Block.hopperBlock.blockID);
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metadataFlipList.add(Block.stairsNetherBrick.blockID);
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metadataFlipList.add(Block.stairsCobblestone.blockID);
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metadataFlipList.add(Block.stairsNetherBrick.blockID);
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metadataFlipList.add(Block.stairsNetherQuartz.blockID);
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metadataFlipList.add(Block.stairsSandStone.blockID);
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metadataFlipList.add(mod_pocketDim.dimDoor.blockID);
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metadataFlipList.add(mod_pocketDim.ExitDoor.blockID);
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}
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public static int transformMetadata(int metadata, int orientation, int blockID)
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{
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//TODO: Replace this horrible function with something prettier. We promise we will for the next version,
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//after switching to MC 1.6.
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//after switching to MC 1.6. PADRE, PLEASE FORGIVE ME.
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//Hax to fix negative orientations
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orientation += 1 << 16;
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orientation %= 4;
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if (DungeonHelper.instance().metadataFlipList.contains(blockID))
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if (metadataFlipList.contains(blockID))
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{
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switch (orientation)
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{
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@@ -183,7 +225,7 @@ public class BlockRotator
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break;
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}
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}
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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@@ -402,7 +444,7 @@ public class BlockRotator
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}
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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@@ -629,7 +671,7 @@ public class BlockRotator
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break;
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}
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}
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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