Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
582
StevenDimDoors/mod_pocketDim/mod_pocketDim.java
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582
StevenDimDoors/mod_pocketDim/mod_pocketDim.java
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@@ -0,0 +1,582 @@
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package StevenDimDoors.mod_pocketDim;
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import java.util.ArrayList;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.tileentity.RenderEndPortal;
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import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityEndPortal;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.MinecraftForge;
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import StevenDimDoors.mod_pocketDimClient.ClientPacketHandler;
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import StevenDimDoors.mod_pocketDimClient.ClientTickHandler;
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import StevenDimDoors.mod_pocketDimClient.RenderDimDoor;
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import cpw.mods.fml.client.registry.ClientRegistry;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.Init;
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import cpw.mods.fml.common.Mod.Instance;
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import cpw.mods.fml.common.Mod.PostInit;
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import cpw.mods.fml.common.Mod.PreInit;
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import cpw.mods.fml.common.Mod.ServerStarting;
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import cpw.mods.fml.common.Mod.ServerStopping;
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import cpw.mods.fml.common.SidedProxy;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLServerStartingEvent;
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import cpw.mods.fml.common.event.FMLServerStoppingEvent;
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import cpw.mods.fml.common.network.NetworkMod;
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import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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import cpw.mods.fml.common.registry.TickRegistry;
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import cpw.mods.fml.relauncher.Side;
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@Mod(modid = "DimensionalDoors", name = "Dimensional Doors", version = "1.2.0")
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@NetworkMod(clientSideRequired = true, serverSideRequired = false,
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clientPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ClientPacketHandler.class),
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serverPacketHandlerSpec =
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@SidedPacketHandler(channels = {"pocketDim" }, packetHandler = ServerPacketHandler.class),
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channels={"GenericRandom"}, packetHandler = PacketHandler.class, connectionHandler=ConnectionHandler.class)
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public class mod_pocketDim
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{
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//need to clean up
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@SidedProxy(clientSide = "StevenDimDoors.mod_pocketDimClient.ClientProxy", serverSide = "StevenDimDoors.mod_pocketDim.CommonProxy")
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public static CommonProxy proxy;
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@Instance("PocketDimensions")
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public static mod_pocketDim instance = new mod_pocketDim();
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public static SchematicLoader loader = new SchematicLoader();
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public static int providerID;
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public static int dimDoorID;
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public static int ExitDoorID;
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public static int linkExitDoorID;
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public static int itemLinkSignatureID;
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public static int blockRiftID;
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public static int transientDoorID;
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public static int itemRiftBladeID;
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public static int itemStableFabricID;
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public static int itemExitDoorID;
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public static int limboDimID;
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public static int limboProviderID;
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public static int itemChaosDoorID;
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public static int chaosDoorID;
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public static int blockLimboID;
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public static int dimHatchID;
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public static int riftSpreadFactor;
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public static int DoorRenderID=55;
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public static int HOW_MUCH_TNT;
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public static int itemDimDoorID;
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public static int linkDimDoorID;
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public static int blockDimWallID;
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public static int itemRiftRemoverID;
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public static int blockDimWallPermID;
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public static Block linkDimDoor;
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public static Block transientDoor;
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public static Block ExitDoor;
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public static Block chaosDoor;
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public static Block linkExitDoor;
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public static Block blockRift;
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public static Block blockLimbo;
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public static Block dimDoor;
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public static Block blockDimWall;
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public static Block dimHatch;
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public static Block blockDimWallPerm;
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public static Item itemRiftBlade;
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public static Item itemDimDoor;
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public static Item itemExitDoor;
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public static Item itemRiftRemover;
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public static Item itemLinkSignature;
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public static Item itemStableFabric;
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public static Item itemChaosDoor;
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public static PlayerRespawnTracker tracker= new PlayerRespawnTracker();
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public static ArrayList<EntityItem> limboSpawnInventory=new ArrayList<EntityItem>();
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public static ArrayList blocksImmuneToRift= new ArrayList();
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public static ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
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public static ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
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public static ArrayList metadataFlipList = new ArrayList();
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public static ArrayList metadataNextList = new ArrayList();
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public static DungeonGenerator defaultUp = new DungeonGenerator(0, "smallStairsUp.schematic", null);
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public static boolean riftsInWorldGen;
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public static boolean isLimboActive;
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public static boolean enableIronDimDoor;
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public static boolean enableWoodenDimDoor;
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public static boolean enableRiftSignature;
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public static boolean enableRiftRemover;
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public static boolean enableUnstableDoor;
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public static boolean enableRiftBlade;
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public static boolean enableDimTrapDoor;
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public static boolean enableDoorOpenGL;
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public static boolean hasInitDims=false;
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public static boolean TNFREAKINGT;
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public static boolean isPlayerWearingGoogles=false;
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public static RiftGenerator riftGen = new RiftGenerator();
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public static World limbo= null;
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public static long genTime;
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@PreInit
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public void PreInit(FMLPreInitializationEvent event)
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{
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MinecraftForge.EVENT_BUS.register(new EventHookContainer());
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Configuration config = new Configuration(event.getSuggestedConfigurationFile());
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config.load();
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this.enableDimTrapDoor = config.get("BOOLEAN", "true to enable trap door crafting", true).getBoolean(true);
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this.enableIronDimDoor = config.get("BOOLEAN", "true to enable iron dim door crafting", true).getBoolean(true);
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this.enableRiftBlade = config.get("BOOLEAN", "true to enable rift blade crafting", true).getBoolean(true);
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this.enableRiftRemover = config.get("BOOLEAN", "true to enable rift remover crafting", true).getBoolean(true);
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this.enableRiftSignature = config.get("BOOLEAN", "true to enable rift signature crafting", true).getBoolean(true);
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this.enableUnstableDoor = config.get("BOOLEAN", "true to enable unstable door crafting", true).getBoolean(true);
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this.enableWoodenDimDoor = config.get("BOOLEAN", "true to enable wooden door crafting", true).getBoolean(true);
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this.enableDoorOpenGL = config.get("BOOLEAN", "Toggles the door render effect", true).getBoolean(true);
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chaosDoorID = config.getBlock("Chaos Door", 1978).getInt();
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dimDoorID = config.getBlock("Dimensional Door", 1970).getInt();
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dimHatchID = config.getBlock("Transdimensional Hatch", 1971).getInt();
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linkDimDoorID= config.getBlock("Dimensional Door Link", 1972).getInt();
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blockDimWallID=config.getBlock("Fabric of Reality", 1973).getInt();
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ExitDoorID = config.getBlock("Warp Door", 1975).getInt();
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linkExitDoorID = config.getBlock("Warp Door Link", 1976).getInt();
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blockRiftID = config.getBlock("Rift", 1977).getInt();
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transientDoorID = config.getBlock("transientDoorID", 1979).getInt();
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itemRiftBladeID=config.getItem("Rift Blade", 5176).getInt();
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itemChaosDoorID=config.getItem("Chaos Door", 5173).getInt();
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itemRiftRemoverID=config.getItem("Rift Remover", 5171).getInt();
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itemStableFabricID=config.getItem("Unstable Fabric", 5172).getInt();
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itemExitDoorID=config.getItem("Warp Door Item", 5173).getInt();
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itemDimDoorID=config.getItem("Dimensional Door Item", 5174).getInt();
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itemLinkSignatureID=config.getItem("Rift Signature Item", 5175).getInt();
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TNFREAKINGT = config.get("BOOLEAN", "EXPLOSIONS!!???!!!?!?!!", false).getBoolean(false);
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HOW_MUCH_TNT=config.get("Int", "Chance that a block will not be TNT. must be greater than 1. Explosions!?!?? must be set to true, and you figure out what it does. ", 25).getInt(25);
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blockLimboID=config.get("Int", "Block ID for Limbo- must be below 256", 217).getInt();
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blockDimWallPermID=config.get("Int", "Block ID for blockDimWallPermID- must be below 256", 218).getInt();
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this.limboDimID=config.get("Int", "Limbo Dimension ID", -23).getInt();
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providerID=config.get("Int", "ProviderID", 12).getInt();
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this.limboProviderID=config.get("Int", "Limbo Provider ID", 13).getInt();
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this.riftsInWorldGen = config.get("BOOLEAN", "Should rifts generate natrually in the world? ", true).getBoolean(true);
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this.isLimboActive = config.get("BOOLEAN", "Toggles limbo", true).getBoolean(true);
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this.riftSpreadFactor = config.get("Int", "How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. ", 3).getInt();
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config.save();
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}
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@Init
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public void Init(FMLInitializationEvent event)
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{
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transientDoor = (new TransientDoor(transientDoorID, Material.iron)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("transientDoor");
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linkDimDoor = (new linkDimDoor(linkDimDoorID, Material.iron)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("dimDoor");
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blockDimWall = (new BlockDimWall(blockDimWallID, 0, Material.iron)).setLightValue(1.0F).setHardness(0.1F).setBlockName("blockDimWall");
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blockDimWallPerm = (new BlockDimWallPerm(blockDimWallPermID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setHardness(100000.0F).setBlockName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(ExitDoorID, Material.wood)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("dimDoorexit");
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linkExitDoor = (new linkExitDoor(linkExitDoorID, Material.wood)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("dimDoorexitlink");
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blockRift = (new BlockRift(blockRiftID, 0, Material.air).setHardness(1.0F).setRequiresSelfNotify().setBlockName("rift"));
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blockLimbo = (new BlockLimbo(blockLimboID, 15, Material.iron).setHardness(.2F).setBlockName("limob").setLightValue(.0F));
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chaosDoor = (new ChaosDoor(chaosDoorID, Material.iron).setHardness(.2F).setBlockName("chaosDoor").setLightValue(.0F).setRequiresSelfNotify());
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dimDoor = (new dimDoor(dimDoorID, Material.iron)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("dimDoor");
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dimHatch = (new dimHatch(dimHatchID, 84, Material.iron)).setHardness(1.0F).setRequiresSelfNotify().setBlockName("dimHatch");
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itemDimDoor = (new itemDimDoor(itemDimDoorID, Material.iron)).setItemName("itemDimDoor");
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itemExitDoor = (new itemExitDoor(itemExitDoorID, Material.wood)).setItemName("itemDimDoorexit");
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itemLinkSignature = (new itemLinkSignature(itemLinkSignatureID, Material.wood)).setItemName("itemLinkSignature");
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itemRiftRemover = (new itemRiftRemover(itemRiftRemoverID, Material.wood)).setItemName("itemRiftRemover");
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itemStableFabric = (new ItemStableFabric(itemStableFabricID, 0)).setItemName("itemStableFabric");
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itemChaosDoor = (new ItemChaosDoor(itemChaosDoorID, Material.iron)).setItemName("itemChaosDoor");
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itemRiftBlade = (new ItemRiftBlade(itemRiftBladeID, Material.iron)).setItemName("ItemRiftBlade");
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proxy.loadTextures();
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proxy.registerRenderers();
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GameRegistry.registerWorldGenerator(this.riftGen);
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GameRegistry.registerBlock(chaosDoor, "Unstable Door");
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GameRegistry.registerBlock(ExitDoor, "Warp Door");
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GameRegistry.registerBlock(linkExitDoor, "Warp Door link");
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GameRegistry.registerBlock(blockRift, "Rift");
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GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
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GameRegistry.registerBlock(linkDimDoor, "Dimensional Door link");
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GameRegistry.registerBlock(dimDoor, "Dimensional Door");
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GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
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GameRegistry.registerBlock(blockDimWall, "Fabric of Reality");
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GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
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GameRegistry.registerBlock(transientDoor, "transientDoor");
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GameRegistry.registerPlayerTracker(tracker);
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DimensionManager.registerProviderType(this.providerID, pocketProvider.class, false);
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DimensionManager.registerProviderType(this.limboProviderID, LimboProvider.class, false);
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DimensionManager.registerDimension(this.limboDimID , this.limboProviderID);
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LanguageRegistry.addName(transientDoor , "transientDoor");
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LanguageRegistry.addName(blockRift , "Rift");
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LanguageRegistry.addName(blockLimbo , "Unraveled Fabric");
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LanguageRegistry.addName(ExitDoor , "Warp Door");
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LanguageRegistry.addName(chaosDoor , "Unstable Door");
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LanguageRegistry.addName(linkDimDoor, "Dimensional Door");
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LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
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LanguageRegistry.addName(blockDimWallPerm , "Fabric of Reality");
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LanguageRegistry.addName(dimDoor, "Dimensional Door");
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LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
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LanguageRegistry.addName(itemExitDoor , "Warp Door");
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LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
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LanguageRegistry.addName(itemRiftRemover , "Rift Remover");
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LanguageRegistry.addName(itemStableFabric , "Unstable Fabric");
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LanguageRegistry.addName(itemChaosDoor , "Unstable Door");
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LanguageRegistry.addName(itemDimDoor, "Dimensional Door");
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LanguageRegistry.addName(itemRiftBlade , "Rift Blade");
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||||
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TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
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TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
|
||||
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GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
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GameRegistry.registerTileEntity(TileEntityRift.class, "TileEntityRift");
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if(this.enableIronDimDoor)
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{
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||||
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
|
||||
{
|
||||
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorSteel
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(itemDimDoor, 1), new Object[]
|
||||
{
|
||||
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorSteel
|
||||
});
|
||||
}
|
||||
|
||||
if(this.enableUnstableDoor)
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||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(itemChaosDoor, 1), new Object[]
|
||||
{
|
||||
" ", "yxy", " ", 'x', Item.eyeOfEnder, 'y', this.itemDimDoor
|
||||
});
|
||||
}
|
||||
if(this.enableWoodenDimDoor)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
|
||||
{
|
||||
" ", "yxy", " ", 'x', Item.enderPearl, 'y', Item.doorWood
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(itemExitDoor, 1), new Object[]
|
||||
{
|
||||
" ", "yxy", " ", 'x', this.itemStableFabric, 'y', Item.doorWood
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||||
});
|
||||
}
|
||||
if(this.enableDimTrapDoor)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
|
||||
{
|
||||
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
|
||||
{
|
||||
" y ", " x ", " y ", 'x', this.itemStableFabric, 'y', Block.trapdoor
|
||||
});
|
||||
}
|
||||
if(this.enableRiftSignature)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
|
||||
{
|
||||
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotIron
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(itemLinkSignature, 1), new Object[]
|
||||
{
|
||||
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotIron
|
||||
});
|
||||
}
|
||||
if(this.enableRiftRemover)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
|
||||
{
|
||||
" y ", "yxy", " y ", 'x', Item.enderPearl, 'y', Item.ingotGold
|
||||
});
|
||||
GameRegistry.addRecipe(new ItemStack(itemRiftRemover, 1), new Object[]
|
||||
{
|
||||
" y ", "yxy", " y ", 'x', this.itemStableFabric, 'y', Item.ingotGold
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if(this.enableRiftBlade)
|
||||
{
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(itemRiftBlade, 1), new Object[]
|
||||
{
|
||||
" x ", " x ", " y ", 'x', this.itemRiftRemover, 'y', Item.ingotGold
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
GameRegistry.addRecipe(new ItemStack(itemStableFabric, 4), new Object[]
|
||||
{
|
||||
" y ", "yxy", " y ", 'x', Item.eyeOfEnder, 'y', this.blockLimbo
|
||||
});
|
||||
|
||||
**/
|
||||
|
||||
this.blocksImmuneToRift.add(this.blockDimWallID);
|
||||
this.blocksImmuneToRift.add(this.blockDimWallPermID);
|
||||
this.blocksImmuneToRift.add(this.dimDoorID);
|
||||
this.blocksImmuneToRift.add(this.ExitDoorID);
|
||||
this.blocksImmuneToRift.add(this.linkDimDoorID);
|
||||
this.blocksImmuneToRift.add(this.linkExitDoorID);
|
||||
this.blocksImmuneToRift.add(this.dimHatchID);
|
||||
this.blocksImmuneToRift.add(this.chaosDoorID);
|
||||
this.blocksImmuneToRift.add(this.blockRiftID);
|
||||
this.blocksImmuneToRift.add(this.transientDoorID);
|
||||
this.blocksImmuneToRift.add(Block.blockSteel.blockID);
|
||||
this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
|
||||
this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
|
||||
this.blocksImmuneToRift.add(Block.blockGold.blockID);
|
||||
this.blocksImmuneToRift.add(Block.blockLapis.blockID);
|
||||
this.blocksImmuneToRift.add(Block.bedrock.blockID);
|
||||
|
||||
|
||||
this.hubs.add(new DungeonGenerator(0, "4WayBasicHall.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "4WayBasicHall.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "doorTotemRuins.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "hallwayTrapRooms1.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "longDoorHallway.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "smallRotundaWithExit.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "fortRuins.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "4WayHallExit.schematic", null));
|
||||
this.hubs.add(new DungeonGenerator(0, "4WayHallExit.schematic", null));
|
||||
|
||||
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "collapsedSingleTunnel1.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "singleStraightHall1.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "smallBranchWithExit.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "smallSimpleLeft.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "smallSimpleRight.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "simpleStairsUp.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "simpleStairsDown.schematic", null));
|
||||
this.simpleHalls.add(new DungeonGenerator(0, "simpleSmallT1.schematic", null));
|
||||
|
||||
|
||||
this.complexHalls.add(new DungeonGenerator(0, "brokenPillarsO.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "buggyTopEntry1.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "exitRuinsWithHiddenDoor.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "hallwayHiddenTreasure.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "mediumPillarStairs.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "ruinsO.schematic", null));
|
||||
this.complexHalls.add(new DungeonGenerator(0, "pitStairs.schematic", null));
|
||||
|
||||
|
||||
this.deadEnds.add(new DungeonGenerator(0, "azersDungeonO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "diamondTowerTemple1.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "fallingTrapO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "hiddenStaircaseO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "lavaTrapO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "randomTree.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "smallHiddenTowerO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "smallSilverfishRoom.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "tntTrapO.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "smallDesert.schematic", null));
|
||||
this.deadEnds.add(new DungeonGenerator(0, "smallPond.schematic", null));
|
||||
|
||||
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "fakeTNTTrap.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "hallwayPitFallTrap.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "hallwayPitFallTrap.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "pistonFallRuins.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "pistonFloorHall.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "pistonFloorHall.schematic", null));
|
||||
// this.pistonTraps.add(new DungeonGenerator(0, "pistonHallway.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "pistonSmasherHall.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "raceTheTNTHall.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "simpleDropHall.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "wallFallcomboPistonHall.schematic", null));
|
||||
this.pistonTraps.add(new DungeonGenerator(0, "wallFallcomboPistonHall.schematic", null));
|
||||
|
||||
|
||||
this.mazes.add(new DungeonGenerator(0, "smallMaze1.schematic", null));
|
||||
this.mazes.add(new DungeonGenerator(0, "smallMultilevelMaze.schematic", null));
|
||||
|
||||
|
||||
this.exits.add(new DungeonGenerator(0, "exitCube.schematic", null));
|
||||
this.exits.add(new DungeonGenerator(0, "lockingExitHall.schematic", null));
|
||||
this.exits.add(new DungeonGenerator(0, "smallExitPrison.schematic", null));
|
||||
this.exits.add(new DungeonGenerator(0, "lockingExitHall.schematic", null));
|
||||
|
||||
this.registeredDungeons.addAll(this.simpleHalls);
|
||||
this.registeredDungeons.addAll(this.exits);
|
||||
this.registeredDungeons.addAll(this.pistonTraps);
|
||||
this.registeredDungeons.addAll(this.mazes);
|
||||
this.registeredDungeons.addAll(this.deadEnds);
|
||||
this.registeredDungeons.addAll(this.complexHalls);
|
||||
this.registeredDungeons.addAll(this.hubs);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
this.metadataFlipList.add(Block.dispenser.blockID);
|
||||
this.metadataFlipList.add(Block.stairsStoneBrickSmooth.blockID);
|
||||
this.metadataFlipList.add(Block.lever.blockID);
|
||||
this.metadataFlipList.add(Block.stoneButton.blockID);
|
||||
this.metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
|
||||
this.metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
|
||||
this.metadataFlipList.add(Block.tripWireSource.blockID);
|
||||
this.metadataFlipList.add(Block.torchWood.blockID);
|
||||
this.metadataFlipList.add(Block.torchRedstoneIdle.blockID);
|
||||
this.metadataFlipList.add(Block.torchRedstoneActive.blockID);
|
||||
this.metadataFlipList.add(Block.doorSteel.blockID);
|
||||
this.metadataFlipList.add(Block.doorWood.blockID);
|
||||
this.metadataFlipList.add(Block.pistonBase.blockID);
|
||||
this.metadataFlipList.add(Block.pistonStickyBase.blockID);
|
||||
|
||||
this.metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
|
||||
this.metadataNextList.add(Block.redstoneRepeaterActive.blockID);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@PostInit
|
||||
public void PostInit(FMLPostInitializationEvent event)
|
||||
{
|
||||
//dimHelper.instance.dimList.put(this.limboDimID, new DimData( this.limboDimID, false, 0, new LinkData()));
|
||||
}
|
||||
|
||||
@ServerStopping
|
||||
public void serverStopping(FMLServerStoppingEvent event)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.limbo=null;
|
||||
dimHelper.instance.save();
|
||||
dimHelper.instance.unregsisterDims();
|
||||
dimHelper.dimList.clear();
|
||||
dimHelper.blocksToDecay.clear();
|
||||
dimHelper.instance.interDimLinkList.clear();
|
||||
dimHelper.instance.linksForRendering.clear();
|
||||
this.hasInitDims=false;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
@ServerStarting
|
||||
public void serverStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
dimHelper.instance.load();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user