respawn handler and config changes
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@@ -125,7 +125,7 @@ public class limboSkyProvider extends IRenderHandler
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GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(world.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F);
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f10 = 30.0F;
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mc.renderEngine.bindTexture("/mods/DimensionalDoors/textures/other/limboSun.png");
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mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboSun.png");
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tessellator1.startDrawingQuads();
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tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)(-f10), 0.0D, 0.0D);
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tessellator1.addVertexWithUV((double)f10, 100.0D, (double)(-f10), 1.0D, 0.0D);
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@@ -133,7 +133,7 @@ public class limboSkyProvider extends IRenderHandler
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tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)f10, 0.0D, 1.0D);
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tessellator1.draw();
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f10 = 20.0F;
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mc.renderEngine.bindTexture("/mods/DimensionalDoors/textures/other/limboMoon.png");
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mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboMoon.png");
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int k = world.getMoonPhase();
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int l = k % 4;
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int i1 = k / 4 % 2;
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