Fixed Configuration and Rift Generation Bugs
Although fields were created in DDProperties for Monolith spawning and Rift generation, they were mislabeled as reading the "World Rift Generation Enabled" property. I gave them proper names. I also changed the fields and names to be more intuitive and rewrote the descriptions. For instance, "MonolithSpawnDensity" is a misnomer because as density increases, there should be more Monoliths, not less. Now the properties clearly state how they affect a feature. I rewrote the conditions that used each property to correspond with those simplified descriptions and gave the properties default values that will match the generation rates seen before. I also made the rift generation code less cryptic and fixed a bug; there was a check that compared if a dimension was a pocket dimension by its name to prevent rift generation. That name check was wrong - it would never work. Now we check if the provider is an instance of pocketProvider. That will continue working even if we change the way that pocket dimensions are named.
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@@ -33,6 +33,7 @@ import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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{
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static Random rand;
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/** A NoiseGeneratorOctaves used in generating terrain */
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@@ -108,7 +109,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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{
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// caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
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}
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private static DDProperties properties = null;
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public LimboGenerator(World par1World, long par2)
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@@ -135,7 +136,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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this.mobSpawnerNoise = noiseGens[6];
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// TODO Auto-generated constructor stub
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this.worldObj=par1World;
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if (properties == null)
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properties = DDProperties.instance();
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}
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@@ -177,49 +178,37 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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@Override
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public void populate(IChunkProvider var1, int var2, int var3)
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{
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if(rand.nextInt(properties.MonolithSpawnDensity)>1)
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{
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return;
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}
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if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
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{
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int y =0;
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int x = var2*16 + rand.nextInt(16);
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int z = var3*16 + rand.nextInt(16);
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int yTest;
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do
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{
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x = var2*16 + rand.nextInt(16);
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z = var3*16 + rand.nextInt(16);
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while(this.worldObj.getBlockId(x, y, z)==0&&y<255)
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{
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y++;
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}
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y = yCoordHelper.getFirstUncovered(this.worldObj,x , y+2, z);
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Entity mob = new MobObelisk(this.worldObj);
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mob.setLocationAndAngles(x, y, z, 1, 1);
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yTest=yCoordHelper.getFirstUncovered(this.worldObj,x , y+5, z);
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if(yTest>245)
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{
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return;
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}
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this.worldObj.spawnEntityInWorld(mob);
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}
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while(yTest >y);
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// TODO Auto-generated method stub
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while (yTest > y);
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}
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}
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@Override
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