Code Cleaning
1. Cleaned up some spacing and unused imports in EventHookContainer. Also changed an indirect reference to BaseItemDoor.trytoPlaceDoor() to a direct reference seeing as the function is static and should be accessed that way. 2. Renamed getDoortoItemMapping() to getDoorBlock(). The original named had a minor capitalization mistake and implied that it would return a mapping table or would associate doors to items. The function actually associates items to door blocks.
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@@ -1,14 +1,11 @@
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package StevenDimDoors.mod_pocketDim;
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import net.minecraft.block.Block;
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import net.minecraft.client.audio.SoundManager;
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import net.minecraft.client.audio.SoundPoolEntry;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemDoor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.sound.PlayBackgroundMusicEvent;
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import net.minecraftforge.client.event.sound.SoundLoadEvent;
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@@ -20,7 +17,6 @@ import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action;
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import net.minecraftforge.event.terraingen.InitMapGenEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import StevenDimDoors.mod_pocketDim.blocks.BaseDimDoor;
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import StevenDimDoors.mod_pocketDim.config.DDProperties;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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@@ -84,7 +80,7 @@ public class EventHookContainer
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public void onPlayerEvent(PlayerInteractEvent event)
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{
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// Handle all door placement here
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if(event.action == Action.LEFT_CLICK_BLOCK)
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if (event.action == Action.LEFT_CLICK_BLOCK)
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{
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return;
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}
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@@ -92,9 +88,9 @@ public class EventHookContainer
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ItemStack stack = event.entityPlayer.inventory.getCurrentItem();
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if (stack != null && stack.getItem() instanceof ItemDoor)
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{
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if(BaseItemDoor.getDoorToPlace(stack.getItem())!=null)
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if (BaseItemDoor.getDoorToPlace(stack.getItem()) != null)
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{
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if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
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if (BaseItemDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
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event.x, event.y, event.z, event.face))
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{
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// Cancel the event so that we don't get two doors from vanilla doors
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