Cleaned up door code
More to come, but this helps a little. Should make changing dim door behavior much easier.
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@@ -2,54 +2,31 @@ package StevenDimDoors.mod_pocketDim.blocks;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.LinkTypes;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class UnstableDoor extends DimensionalDoor
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public class UnstableDoor extends DDoorBase implements IDDoorLogic
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{
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private Icon blockIconBottom;
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private static DDProperties properties = null;
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public UnstableDoor(int par1, Material material)
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{
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super(par1, material);
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if (properties == null)
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properties = DDProperties.instance();
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
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this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
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}
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@SideOnly(Side.CLIENT)
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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if (par1IBlockAccess.getBlockId(par2, par3 - 1, par4) == this.blockID)
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{
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return this.blockIcon;
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}
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else
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{
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return this.blockIconBottom;
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}
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}
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@Override
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public void onBlockAdded(World world, int x, int y, int z)
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public void placeDimDoor(World world, int x, int y, int z)
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{
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if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
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{
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@@ -57,4 +34,9 @@ public class UnstableDoor extends DimensionalDoor
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dimension.createLink(x, y, z, LinkTypes.RANDOM);
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}
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}
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@Override
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public int getDrops()
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{
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return Item.doorIron.itemID;
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}
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}
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