Cleaned up door code

More to come, but this helps a little. Should make changing dim door
behavior much easier.
This commit is contained in:
StevenRS11
2013-09-06 02:07:47 -04:00
parent 23efc90765
commit 6512327ee8
7 changed files with 615 additions and 575 deletions

View File

@@ -13,49 +13,21 @@ import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class TransientDoor extends WarpDoor
public class TransientDoor extends DDoorBase implements IDDoorLogic
{
public TransientDoor(int blockID, Material material)
{
super(blockID, material);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
}
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return this.blockIcon;
}
public boolean isCollidable()
{
return false;
}
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
super.onBlockAdded(par1World, par2, par3, par4);
this.updateAttachedTile(par1World, par2, par3, par4);
}
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
@Override
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
public void enterDimDoor(World world, int x, int y, int z, Entity entity)
{
//TODO: Would it kill us to use REASONABLE variable names? <_< ~SenseiKiwi
int var12 = (int) (MathHelper.floor_double((double) ((entity.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
@@ -73,16 +45,35 @@ public class TransientDoor extends WarpDoor
world.setBlockToAir(x, y - 1, z);
}
}
}
@Override
public void placeDimDoor(World world, int x, int y, int z)
{
if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
{
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.getLink(x, y, z);
if (link == null&&dimension.isPocketDimension())
{
dimension.createLink(x, y, z, LinkTypes.SAFE_EXIT);
}
}
}
@Override
public int getDrops()
{
return 0;
}
public int idPicked(World par1World, int par2, int par3, int par4)
public boolean isCollidable()
{
return 0;
return false;
}
public int idDropped(int par1, Random par2Random, int par3)
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return 0;
return null;
}
public int getRenderType()